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audio - How can I play sound in Java? - Stack Overflow
https://stackoverflow.com/questions/26305/how-can-i-play-sound-in-java#:~:text=InputStream%20in%20%3D%20new%20FileInputStream%20%28Filename%29%3B%20%2F%2F%20Create,AudioPlayer.player.start%20%28as%29%3B%20%2F%2F%20Similarly%2C%20to%20stop%20the%20audio.
Java Examples - Play sound using Applet? - Tutorialspoint
https://www.tutorialspoint.com/javaexamples/applet_sound.htm
Solution. Following example demonstrates how to play a sound using an applet image using getAudioClip (), play () & stop () methods of AudioClip () class. import java.applet.*; import java.awt.*; import java.awt.event.*; public class PlaySoundApplet extends Applet implements ActionListener { Button play,stop; AudioClip audioClip; public void init() { play = new Button(" …
Play Sound in Java - Delft Stack
https://www.delftstack.com/howto/java/play-sound-in-java/
The first step is to create an object of the audio input stream. This step converts the audio file into an input stream that the app can use. The second step is to open a line using the AudioSystem.getLine() method.; The third step is to repeatedly read the specified chunks of the audio input stream created in step 1 and forward it to SourceDataLine’s buffer.
Audio in Java Applet not playing - Stack Overflow
https://stackoverflow.com/questions/1015349/audio-in-java-applet-not-playing
import java.applet.*; import java.awt.*; import java.awt.event.*; public class Viewer extends Applet implements MouseListener, MouseMotionListener { AudioClip sound1; AudioClip tap; AudioClip clap; public void init() { sound1 = this.getAudioClip(getDocumentBase(),"boom.au"); tap = getAudioClip(getDocumentBase(), "tap.au"); clap = getAudioClip(getDocumentBase(), "clap.au"); …
Java Tip 24: How to play audio in applications - InfoWorld
https://www.infoworld.com/article/2077521/java-tip-24--how-to-play-audio-in-applications.html
import java.applet.*; AudioClip ac = getAudioClip(getCodeBase(), soundFile); ac.play(); //play once ac.stop(); //stop playing ac.loop(); //play continuously. It would seem logical to use this same...
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