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Introduction to the Java Sound API - Developer.com
https://www.developer.com/guides/introduction-to-the-java-sound-api/#:~:text=Java%20Sound%2C%20which%20is%20based%20on%20the%20Beatnik,sample%20rates%20from%208%20KHz%20to%2048%20KHZ.
Introduction to the Java Sound API - Developer.com
https://www.developer.com/guides/introduction-to-the-java-sound-api/
Java Sound, which is based on the Beatnik audio platform from Headspace, is a 16-bit, 32-channel audio rendering and MIDI controlled sound synthesis engine. Java Sound supports a wide variety of file types including AIFF, AU, and WAV. It can render both 8- and 16-bit audio data in sample rates from 8 KHz to 48 KHZ.
Java Sound Technology - Oracle
https://docs.oracle.com/javase/8/docs/technotes/guides/sound/index.html
The Java Platform includes a powerful API for capturing, processing, and playing back audio and MIDI (Musical Instrument Digital Interface) data. This API is supported by an efficient sound engine which guarantees high-quality audio mixing and MIDI synthesis capabilities for the platform. The provided reference implementation of this API supports the following features:
Java Sound API - Oracle
https://www.oracle.com/java/technologies/java-sound-api.html
The Java Sound API specification provides low-level support for audio operations such as audio playback and capture (recording), mixing, MIDI sequencing, and MIDI synthesis in an extensible, flexible framework. Included in Java 2 Platform, Standard Edition (J2SE) The Java Sound API is part of J2SE version 1.3.x and higher. Java Sound in J2SE 1.5
Java Sound API: What's new in version 1.5.0 - Oracle
https://www.oracle.com/java/technologies/tiger.html
5026337: Java Sound Audio Engine uses a lot of memory 5029171: Linux: Clip.setFramePosition fails in stopped state 5029790: Synthesizer.getLatency returns wrong value 5032020: Win: DirectAudio stays silent after underrun
audio - How can I play sound in Java? - Stack Overflow
https://stackoverflow.com/questions/26305/how-can-i-play-sound-in-java
void playSound (String soundFile) { File f = new File ("./" + soundFile); AudioInputStream audioIn = AudioSystem.getAudioInputStream (f.toURI ().toURL ()); Clip clip = AudioSystem.getClip (); clip.open (audioIn); clip.start (); } And I would play the sound with: playSound ("sounds/effects/sheep1.wav");
Audio Synthesis Engine Project - OpenJDK
http://openjdk.java.net/projects/audio-engine/
Audio Synthesis Engine Project. Introduction. The goal of this project is to create new open source JDK softwaremidi synthesizer implementation. The current midi synthesizer implementation is a part oflicenced library and has the following disadvantages: supports only proprietary, non-published soundbank file format(GM) and the editor has to be bought at …
Java Tutorials: Episode 21 - Java Sound API - Clips - …
https://www.youtube.com/watch?v=nUKya2DvYSo
Twenty-first episode of my Java Tutorial Series! Today we test the waters of the Java Sound API, getting into Clips and what they're all about. In the end we...
Java Tutorials: Episode 22 - Java Sound API ...
https://www.youtube.com/watch?v=GVtl19L9GxU
Twenty-second episode of my Java Tutorial Series! We continue our lessons with the Java Sound API with TargetDataLines, which are used for sound input. We al...
AudioEngine (Java 3D 1.3.2) - Oracle
https://download.java.net/media/java3d/javadoc/1.3.2/com/sun/j3d/audioengines/AudioEngine.html
AudioEngine(PhysicalEnvironment physicalEnvironment) Construct a new AudioEngine with the specified P.E. Methods inherited from class java.lang.Object clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait Constructor Detail AudioEngine public AudioEngine(PhysicalEnvironment physicalEnvironment)
Sound - OpenJDK
http://openjdk.java.net/groups/sound/
The Sound API is a low-level API for creating, modifying, and controlling the input and output of sound media, including both audio and MIDI (Musical Instrument Digital Interface) data. The JavaSound API provides explicit control over the capabilities normally required for sound input and output, in a framework that promotes extensibility and flexibility.
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