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Loading and Playing Sound Files - GitHub Pages
https://dobrian.github.io/cmp/topics/sample-recording-and-playback-with-web-audio-api/1.loading-and-playing-sound-files.html#:~:text=You%20may%20also%20load%20a%20sound%20file%20with,play%20back%20the%20sound%20with%20the.play%20%28%29%20method.
Detect Supported Audio Formats with JavaScript
https://davidwalsh.name/detect-supported-audio-formats-javascript
function supportsAudioType(type) { let audio; // Allow user to create shortcuts, i.e. just "mp3" let formats = { mp3: 'audio/mpeg', mp4: 'audio/mp4', aif: 'audio/x-aiff' }; if(!audio) { audio = document.createElement('audio') } return audio.canPlayType(formats[type] || type); } // Usage if(supportsVideoType('mp3') === "probably") { // Set the video to mp3 } else { // Set the video to …
Play Audio Files in JavaScript | Delft Stack
https://www.delftstack.com/howto/javascript/play-audio-javascript/
We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio(). After an audio file is loaded, we can play it using the .play() function. const music = new Audio('adf.wav'); music.play(); music.loop =true; music.playbackRate = 2; music.pause();qqazszdgfbgtyj In the above code, we load an audio file and then simply …
Detect Supported Audio Formats with JavaScript
https://webdesigntips.blog/web-design/javascript/detect-supported-audio-formats-with-javascript/
leave the audio; // Allow the user to create shortcuts, that is, just "mp3" let formats = {mp3: "audio / mpeg", mp4: "audio / mp4", aif: audio / x-aiff & # 39;} if (! audio) {audio = document.createElement (& # 39; audio & # 39;)} return audio.canPlayType (formats [type] || type);} // Use if (mediaVideoType (& # 39; mp3 & # 39;) === "probably")
What is the best audio file format to play audio from ...
https://stackoverflow.com/questions/28069924/what-is-the-best-audio-file-format-to-play-audio-from-javascript-in-custom-chrom
In it I play short sounds from the receiver javascript using: this.bounceSound = new Audio("paddle.ogg"); to create the audio object when the game is loaded, and then using: this.bounceSound.play(); to play the sound when needed in the game.
Audio() - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
A new HTMLAudioElement object, configured to be used for playing back the audio from the file specified by url.The new object's preload property is set to auto and its src property is set to the specified URL or null if no URL is given. If a URL is specified, the browser begins to asynchronously load the media resource before returning the new object.
javascript - How to play audio? - Stack Overflow
https://stackoverflow.com/questions/9419263/how-to-play-audio
function playSound(url){ var audio = document.createElement('audio'); audio.style.display = "none"; audio.src = url; audio.autoplay = true; audio.onended = function(){ audio.remove() //Remove when played.
Coding Sound With JavaScript: Beginner's Guide | …
https://learningsolutionsmag.com/articles/coding-sound-with-javascript-beginner-s-guide
Audio - JavaScript Objects - DevelopPHP
https://www.developphp.com/lib/JavaScript/Audio
The Audio object interface exposes properties, methods and events that can be used to program audio software and sound related programs using JavaScript. var audio = new Audio (); audio.src = "file_name.mp3" ; audio.play (); The Audio Programming video tutorial series demonstrates using the methods, events and properties associated with audio objects.
HTML DOM Audio Object - W3Schools
https://www.w3schools.com/jsref/dom_obj_audio.asp
howler.js - JavaScript audio library for the modern web
Audio library for the modern web. howler.js makes working with audio in JavaScript easy and reliable across all platforms. Download v2.2.1 Docs. Follow on Twitter for howler.js updates and discussion. 18,840 stars.
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