We have collected the most relevant information on Javascript Audio Object Stop. Open the URLs, which are collected below, and you will find all the info you are interested in.
html - HTML5 Audio stop function - Stack Overflow
https://stackoverflow.com/questions/14834520/html5-audio-stop-function#:~:text=First%20method%3A%20create%20a%20function%20and%20pass%20the,%28%29%20%7B%20this.pause%20%28%29%3B%20this.currentTime%20%3D%200%3B%20%7D%3B
javascript - Sound Play / Stop / Pause - Stack Overflow
https://stackoverflow.com/questions/43167907/sound-play-stop-pause
soundPlayer = new Audio(soundName).play(); To that: soundPlayer = new Audio(soundName); soundPlayer.play(); Your pause will be working. The problem is that you assigned "play" function to soundPlayer. SoundPlayer isnt an Audio object now. Instead of stop() use: soundPlayer.pause(); soundPlayer.currentTime = 0; It works the same I guess.
How to stop audio in JavaScript - Code to go
https://codetogo.io/how-to-stop-audio-in-javascript/
How to stop audio in JavaScript, HTMLMediaElement.pause modern JavaScript answer on Code to go
Stop Javascript Audio Object | The ASP.NET Forums
https://forums.asp.net/t/2136493.aspx?Stop+Javascript+Audio+Object
To stop the audio, pause the audio and reset its time. aud.pause(); aud.currentTime = 0.0; Check out another post on html5 audio hacks to see how to implement functions for stop, unpause etc. Related link for reference: https://www.binarytides.com/using-html5-audio-element-javascript/ Best regards. Cathy
HTML DOM Audio pause() Method - W3Schools
https://www.w3schools.com/jsref/met_audio_pause.asp
An audio player with play and pause buttons: var x = document.getElementById("myAudio"); function playAudio () {. x.play(); } function pauseAudio () {. x.pause(); } Try it Yourself ».
HTML DOM Audio Object - W3Schools
https://www.w3schools.com/jsref/dom_obj_audio.asp
Audio() - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
Listen for the canplaythrough event. It is sent when it's estimated that the audio should be able to play to the end without interruption. The event-based approach is best: myAudioElement.addEventListener("canplaythrough", event => { myAudioElement.play(); }); Copy to …
JavaScript Audio Play Pause Mute Buttons Tutorial
https://www.developphp.com/video/JavaScript/Audio-Play-Pause-Mute-Buttons-Tutorial
Audio Play Pause Mute Buttons Tutorial. Audio Workshop is a series of videos in which we will demonstrate how program the Audio object and the Web Audio API using JavaScript. I am going to leave this series open ended, just like we did for the Canvas Bootcamp series. I will also be reading viewer comments as we release each video for the series ...
Audio - JavaScript Objects - DevelopPHP
https://www.developphp.com/lib/JavaScript/Audio
The Audio object interface exposes properties, methods and events that can be used to program audio software and sound related programs using JavaScript. var audio = new Audio(); audio.src = "file_name.mp3"; audio.play(); The Audio Programming video tutorial series demonstrates using the methods, events and properties associated with audio objects.
Play Audio Files in JavaScript - Delft Stack
https://www.delftstack.com/howto/javascript/play-audio-javascript/
Use .play() to Play Audio Files in JavaScript. We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio(). After an audio file is loaded, we can play it using the .play() function. const music = new Audio('adf.wav'); music.play(); music.loop =true; music.playbackRate = 2; music.pause();qqazszdgfbgtyj In the …
Javascript to stop playing sound when another starts - CMSDK
https://cmsdk.com/javascript/javascript-to-stop-playing-sound-when-another-starts.html
var audioOne = document.querySelector('#audio-1'); var audioTwo = document.querySelector('#audio-2'); var allAudios = document.querySelectorAll('audio'); function stopAllAudio(){ allAudios.forEach(function(audio){ audio.pause(); }); } document.querySelector('#play-1').addEventListener('click', function(){ stopAllAudio(); …
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