We have collected the most relevant information on Kaudiosessioncategory_Mediaplayback. Open the URLs, which are collected below, and you will find all the info you are interested in.
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/kaudiosessioncategory_mediaplayback
var kAudioSessionCategory_MediaPlayback: Int { get} Discussion. When using this category, your app audio continues with the Silent switch set to silent or when the screen locks. (The switch is called the Ring/Silent switch on iPhone.) This category normally prevents audio from other apps from mixing with your app's audio.
iphone - kAudioSessionCategory_MediaPlayback is …
https://stackoverflow.com/questions/6421528/kaudiosessioncategory-mediaplayback-is-silenced-with-ringer-off
according to the documentation the correct way to allow sounds to be played even if the ringer switch is set to off is like so: UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
objective c - iOS App asks for microphone access, even …
https://stackoverflow.com/questions/21337276/ios-app-asks-for-microphone-access-even-for-kaudiosessioncategory-mediaplayback
UInt32 sessionCategory = kAudioSessionCategory_PlayAndRecord to each of these: UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback UInt32 sessionCategory = kAudioSessionCategory_AmbientSound UInt32 sessionCategory = kAudioSessionCategory_SoloAmbientSound but in each of the above cases, the app still …
Setting MediaPlayback audio session category? - Unity …
https://forum.unity.com/threads/setting-mediaplayback-audio-session-category.206958/
Hi everyone, I'm looking for a way to set the iOS audio session category to MediaPlayback on iOS. I'm working on a musical toy using Unity, and I want it to override the device mute switch and always play audio.
restarting openAL after application interruption on the ...
http://benbritten.com/2009/02/02/restarting-openal-after-application-interruption-on-the-iphone/
kAudioSessionCategory_AmbientSound: This one is for ‘longer’ sound playback, but works fine for short sounds as well. It is what i refer to as the ‘game category’; good for games. good to play longer looping background sounds (like a rockin soundtrack, or atmospheric noises) as well as short effects (like gunshots or interface clicks) This category will also allow …
BASS for iOS (iPhone/iPad)
https://www.un4seen.com/forum/?topic=10910.0
But it looks like that is now (since iPhoneOS 3.0) possible with the kAudioSessionCategory_MediaPlayback setting too, so an updated build that uses that setting is now in the iPhone package (see the 1st post).
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/kaudiosessioncategory_playandrecord
var kAudioSessionCategory_PlayAndRecord: Int { get} Discussion. Your audio continues with the Silent switch set to silent and with the screen locked. (The switch is called the Ring/Silent switch on iPhone.) This category is appropriate for simultaneous recording and playback, and also for apps that record and play back but not simultaneously.
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