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ios - iOS6 very low volume when using PlayAndRecord …

    https://stackoverflow.com/questions/13569510/ios6-very-low-volume-when-using-playandrecord-audio-session-category
    Yes I am getting the hardware output volume from the audio session and setting that in my audio unit mixer unit, the AVAudioPlayer, or the AudioQueue component. The relative volume level is consistent with the hardware volume …

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/kaudiosessioncategory_playandrecord
    var kAudioSessionCategory_PlayAndRecord: Int { get} Discussion. Your audio continues with the Silent switch set to silent and with the screen locked. (The switch is called the Ring/Silent switch on iPhone.) This category is appropriate for simultaneous recording and playback, and also for apps that record and play back but not simultaneously.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1618427-audio_session_categories/kaudiosessioncategory_playandrecord
    kAudioSessionCategory_PlayAndRecord = 'plar' Discussion. Your audio continues with the Silent switch set to silent and with the screen locked. (The switch is called the Ring/Silent switch on iPhone.) This category is appropriate for simultaneous recording and playback, and also for apps that record and play back but not simultaneously.

How to programmatically sense the iPhone mute switch?

    https://www.py4u.net/discuss/2159149
    I can't seem to find in the SDK how to programatically sense the mute button/switch on the iPhone. When my app plays background music, it responds properly to the volume button without me having any code to follow that but, when I use the mute switch, it just keeps playing away.

Photon Voice: Photon.Voice.IOS Namespace Reference ...

    https://documentation.help/PhotonVoice/namespace_photon_1_1_voice_1_1_i_o_s.html
    An example of this is the Nike app, which provides periodic updates to its user (it reduces the volume of any music currently being played while it provides its status). This defaults to off. Note that the other audio will be ducked for as long as the current session is active. ... Only valid with kAudioSessionCategory_PlayAndRecord. Reduces ...

GameCenterCocos2DiOS6/CDAudioManager.m at master …

    https://github.com/priore/GameCenterCocos2DiOS6/blob/master/Cocos2DiOS6GameCenter/libs/CocosDenshion/CDAudioManager.m
    volume = newVolume; if (state != kLAS_Init && !mute) {audioSourcePlayer. volume = newVolume;}}-(float) volume {return volume;} # pragma mark Audio Interrupt Protocol-(BOOL) mute {return mute;}-(void) setMute: (BOOL) muteValue {if (mute != muteValue) {if (mute) {// Turn sound back on: audioSourcePlayer. volume = volume;} else {audioSourcePlayer. volume = 0. …

L'utilisation de VoiceProcessingIO audio unit subtype au ...

    https://webdevdesigner.com/q/using-voiceprocessingio-audio-unit-subtype-instead-of-remoteio-causes-unwanted-drop-in-output-volume-246378/
    Je ne pense pas qu'il soit possible de tenir compte de la perte de production en volume. Selon enregistrement de la chute de volume commutation entre RemoteIO et VPIO" il n'y a pas D'API qui contrôle ce gain (ou dans votre cas le niveau de chute), tout est configuration interne par le système d'exploitation en fonction de la catégorie de Session Audio (pour exemple VPIO est …

细数AVPlayer的那些坑_u011270282的专栏-程序员ITS401 - 程序 …

    https://its401.com/article/u011270282/70314607
    当status变为AVPlayerStatusReadyToPlay后,我们调用play方法真的就能保证视频正常播放吗?. 众所周知,AVPlayer支持的视频、音频格式非常广泛,抛开那些无法正常编解码的情况,在某些情况下其可能就是无法正常播放。 AVPlayer在进行播放时,会预先解码一些内容,而此时如果我们的App使用CPU过多,I/O读写 ...

iOS 音视频开发:Audio Unit播放FFmpeg解码的音频_l_215851356 …

    https://its203.com/article/l_215851356/78120757
    本文档描述了iOS播放经FFmpeg解码的音频数据的编程步骤,具体基于Audio Toolbox框架的Audio Session和Audio Unit框架提供的接口实现。在iOS 7及以上平台Audio Session已标识为废弃,改用AVAudioSession实现即可,编程逻辑基本保持一致。同时,尝试不解码的情况下,直接播放AAC流,这是个人理解的『硬解』AAC。

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