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coreaudio_sys::audio_unit::kAudioUnitSubType ...

    https://rustaudio.github.io/coreaudio-rs/coreaudio_sys/audio_unit/constant.kAudioUnitSubType_AudioFilePlayer.html
    Search Tricks. Prefix searches with a type followed by a colon (e.g. fn:) to restrict the search to a given type. Accepted types are: fn, mod, struct, enum, trait, type, macro, and const. Search functions by type signature (e.g. vec -> usize or * -> vec)

System-Supplied Audio Units in OS X - Apple Inc.

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/SystemAudioUnits/SystemAudioUnits.html
    kAudioUnitSubType_AUConverter. A generic converter to handle data conversions within the linear PCM format. That is, it can handle sample rate conversions, integer to floating point conversions (and vice versa), interleaving, and so on. This audio unit is essentially a wrapper around an audio converter.

ios - How do I connect an AudioFilePlayer AudioUnit to a ...

    https://stackoverflow.com/questions/10300965/how-do-i-connect-an-audiofileplayer-audiounit-to-a-3dmixer
    I am trying to connect an AudioFilePlayer AudioUnit to an AU3DMixerEmbedded Audio Unit, but I'm having no success. Here's what I'm doing: create an AUGraph with NewAUGraph() Open the graph. Initalize the graph. Add 3 nodes: outputNode: kAudioUnitSubType_RemoteIO; mixerNode: kAudioUnitSubType_AU3DMixerEmbedded; …

Playing Back With Audio Units. [mac OS] — Using …

    https://medium.com/programming-for-music/playing-back-with-audio-units-11c4552aa65e
    Look at line 6, you will find the value 'afpl' for the kAudioUnitSubType_AudioFilePlayer, which we use for our first audio unit. Step 4.3: Add an AudioUnit of type “Output” and subtype ...

Playing files simultaneously in AV… | Apple Developer …

    https://developer.apple.com/forums/thread/14138
    The engine player nodes are a wrapping around the ScheduledSoundPlayer audio unit, so you could use the C APIs yourself and build your own Graph (and the flexibility to maybe use the kAudioUnitSubType_AudioFilePlayer <AUAudioFilePlayer - Using the Audio File Player Audio Unit>) which may give you a little more control over the nitty gritty but 300ms to do all that …

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