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Sound source localization | Kinect for Windows SDK ...
https://subscription.packtpub.com/book/game-development/9781849692380/7/ch07lvl1sec73/sound-source-localization#:~:text=The%20fundamentals%20of%20sound%20source%20localization%20are%20based,and%20it%27s%20valid%20from%20%2B50%20to%20-50%20radians.
Kinect Audio Localization - social.msdn.microsoft.com
https://social.msdn.microsoft.com/forums/en-US/4eae99a1-5469-472b-9474-f127326f7eb5/kinect-audio-localization
Some people have reported issues in tracking sound sources that are continuously producing a sound signal of constant frequency and volume, and this is to be expected, but if there are breaks of silence in sound produced, beamforming typically succeeds in localizing sound right after silence even if is again of constant frequency.
Sound source localization | Kinect for Windows SDK ...
https://subscription.packtpub.com/book/game-development/9781849692380/7/ch07lvl1sec73/sound-source-localization
Sound source localization The fundamentals of sound source localization are based on identifying the sound source angle and the beam angle, and the response to the changes as well. Sound source angle The source angle is the range area that Kinect can listen to and it's valid from +50 to -50 radians.
hark_sound_localization/pr2_kinect_audio.md at master ...
https://github.com/uts-magic-lab/hark_sound_localization/blob/master/pr2_kinect_audio.md
Enable PR2 Kinect audio Add hark packages sources Install kinect hark To check if it worked To remove and cleanup To let more than one software access to …
Sound localization with Kinect and ROS? - ROS Answers ...
https://answers.ros.org/question/12279/sound-localization-with-kinect-and-ros/
Sound localization with Kinect and ROS? edit. Kinect. asked 2011-12-08 14:36:00 -0600. BC5389 31 ...
Kinect Audio: Preparedness Pays Off - Microsoft Research
https://www.microsoft.com/en-us/research/blog/kinect-audio-preparedness-pays-off/
By Rob Knies, Senior Editor, Microsoft Research It always helps to be prepared. Just ask Ivan Tashev. A principal software architect in the Speech group at Microsoft Research Redmond, Tashev played an integral role in developing the audio technology that enabled Kinect for Xbox 360 to become the fastest-selling consumer-electronics device ever, with eight million …
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