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Sound source localization | Kinect for Windows SDK ...
https://subscription.packtpub.com/book/game-development/9781849692380/7/ch07lvl1sec73/sound-source-localization#:~:text=The%20fundamentals%20of%20sound%20source%20localization%20are%20based,and%20it%27s%20valid%20from%20%2B50%20to%20-50%20radians.
Sound source localization | Kinect for Windows SDK ...
https://subscription.packtpub.com/book/game-development/9781849692380/7/ch07lvl1sec73/sound-source-localization
Kinect Audio Localization - social.msdn.microsoft.com
https://social.msdn.microsoft.com/forums/en-US/4eae99a1-5469-472b-9474-f127326f7eb5/kinect-audio-localization
Answers. Well, the Kinect has a 4-microphone array, and the beamforming is done by analyzing the audio differences between each of the 4 audio streams. Also, the beamforming is optimized to respond to time-varying signals akin to human speech.
Multi-user Source Localization using
https://www.microsoft.com/en-us/research/wp-content/uploads/2012/08/Hong-Goo_Kang.pdf
Multi-modal Person Localization And Emergency Detection ...
https://thesai.org/Downloads/IJARAI/Volume2No1/Paper_6-Multi-modal_Person_Localization_And_Emergency_Detection_Using_The_Kinect.pdf
B. Audio Localization Module The microphone array of the Kinect is comprised of 4 supercardioid microphones that drive 24-bit ADC's. The frequency response of the microphones is tailored for human speech and their directivity is relatively stable for these frequencies (1-7 kHz). Sound source localization and
GitHub - uts-magic-lab/hark_sound_localization: Do …
https://github.com/uts-magic-lab/hark_sound_localization
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