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C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio. RtAudio is a set of C++ classes that provide a common API for realtime audio input/output. 14. SoLoud. SoLoud is a C/C++ audio engine for games with audio players, sample playback and filters.

GitHub - andrewrk/libsoundio: C library for cross-platform ...

    https://github.com/andrewrk/libsoundio
    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.

C++ Audio libraries | LibHunt

    https://cpp.libhunt.com/libs/audio
    C++ Audio and Music DSP Library. minimp3. 5.7 2.4 C Minimalistic MP3 decoder single header library. Tonic. 4.2 0.0 L1 C++ Easy and efficient audio synthesis in C++. AvCpp. 3.6 5.0 L1 C++ C++ wrapper for FFmpeg. SELA. 3.1 0.0 L2 C++ ...

GitHub - espeak-ng/pcaudiolib: Portable C Audio Library

    https://github.com/espeak-ng/pcaudiolib
    Portable C Audio Library 1.2. The Portable C Audio Library (pcaudiolib) provides a C API to different audio devices. It supports: See the CHANGELOG for a description of the changes in the various releases.

CLAM::.. C++ Library for Audio and Music

    https://www.clam-project.org/
    CLAM (C++ Library for Audio and Music) is a full-fledged software framework for research and application development in the Audio and Music Domain. It offers a conceptual model as well as tools for the analysis, synthesis and processing of audio signals. TestFarm. CLAM is constantly built and automatically-tested in several platforms. Through ...

c++ - Library for reading audio files - Stack Overflow

    https://stackoverflow.com/questions/12915892/library-for-reading-audio-files
    Is there a library available similar to libav/ffmpeg for audio files which simplifies reading various audio formats and provides me a constant stream of raw audio samples? Or is the best solution to use individual libraries for each format? The libraries should be c/c++ and cross-plattform compatible (Mac, Win, Linux, ARM). EDIT Thanks for all ...

irrKlang - audio and sound library for C++, C# and .NET

    https://www.ambiera.com/irrklang/
    It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M and more file formats, and is usable in C++ and all .NET languages (C#, F#, …

Is there a sound library for C to generate sound samples ...

    https://gamedev.stackexchange.com/questions/47009/is-there-a-sound-library-for-c-to-generate-sound-samples-from-code
    Probably not a correct answer but here is a library of various audio engines (Scroll down to the second segment for audio libraries) At least 9 out of 12 engines go with C. Most of them also support tracker files. Which is not so different than nsf ( I …

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

YouTube Audio Library - YouTube

    https://www.youtube.com/c/AudioLibraryEN
    Music from this library is intended solely for use by you in videos and other content that you create. You may use music files from this library in videos that you monetize on YouTube.

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