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No sound when using SDL_Mixer in C++/Linux - Stack …
https://stackoverflow.com/questions/61305335/no-sound-when-using-sdl-mixer-in-c-linux
c++ linux audio sdl sdl-mixer. Share. Follow edited Apr 19 '20 at 21:42. genpfault. 48.8k 10 10 gold badges 74 74 silver badges 125 125 bronze badges. asked Apr 19 '20 at 13:43. Totemi1324 Totemi1324. 410 4 4 silver badges 17 17 bronze badges. Add a comment | 1 Answer Active Oldest Votes. 2 ...
linux - Does SDL require any sound server like PulseAudio ...
https://unix.stackexchange.com/questions/59577/does-sdl-require-any-sound-server-like-pulseaudio-to-play-audio
It seems that SDL could run without X if a framebuffer is available. You could begin from the examples at SDL's page to check whether it's a problem of your ARM board, and you probably will need to do other debugging on your audio player program (I would think it's a codec issue).
sdl_openaudio(3) - Linux man page
https://linux.die.net/man/3/sdl_openaudio
To open the audio device a desired SDL_AudioSpec must be created. CWSDL_AudioSpec *desired; . . desired= (SDL_AudioSpec *)malloc (sizeof (SDL_AudioSpec)); You must then fill this structure with your desired audio specifications. desired -> freq. desired -> format.
SDL 2.0.22 will default to Wayland on Linux | GamingOnLinux
https://www.gamingonlinux.com/2022/01/sdl-2022-will-default-to-wayland-on-linux/
It's a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It has been announced that the SDL 2.0.22 will default to Wayland, preferring it over X11. This is another big step towards Wayland properly being a replacement for the old and crusty X11 everywhere.
Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...
https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
Using SDL_Mixer lets you use multiple audio playback channels so you can play more than one sound at a time. This example is written using Linux. The code should also work under Windows, but it's up to you to set up your build environment and libraries. The first thing you need to have is a working build environment.
SDL :: View topic - ALSA/OSS linux audio driver priorities
https://forums.libsdl.org/viewtopic.php?p=9414
Hey, I recently found out that SDL prefers using OSS audio over ALSA audio in Linux. This is a bit of a problem on systems using ALSA's software mixing (dmix), because ALSA's OSS emulation doesn't do any software-mixing at all unless the OSS-using program is run through aoss, which results either in no sound or blocking other apps (including ALSA ones) from using sound while …
Play a sound with SDL2 (no SDL_Mixer) · GitHub
https://gist.github.com/armornick/3447121
audio_pos = wav_buffer; // copy sound buffer: audio_len = wav_length; // copy file length /* Open the audio device */ if ( SDL_OpenAudio (&wav_spec, NULL) < 0){fprintf (stderr, " Couldn't open audio: %s \n ", SDL_GetError ()); exit (-1);} /* Start playing */ SDL_PauseAudio (0); // wait until we're don't playing: while ( audio_len > 0) {SDL_Delay (100); }
Introduction - SDL Wiki
https://wiki.libsdl.org/Introduction
Designed for custom software audio mixers, but SDL_mixer provides a complete audio/music output library; File I/O Abstraction. General purpose abstraction for opening, reading and writing data; Built-in support for files and memory; Shared Object Support. Load shared objects (DLL on Windows, .dylib on Mac OS X, .so on Linux) Lookup functions in shared objects
SDL library in C/C++ with examples - GeeksforGeeks
https://www.geeksforgeeks.org/sdl-library-in-c-c-with-examples/
Difficulty Level : Easy. Last Updated : 08 Oct, 2021. SDL is Simple DirectMedia Layer .It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.It can be used to make animations and video games. It basically provides a set of APIs to interact with various …
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