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Linux audio vs. Windows audio for professional work

    https://higherhz.com/linux-audio-vs-windows-audio-for-professional-work/#:~:text=Windows%20Core%20Audio%20can%20also%20bypass%20the%20operating,ALSA%20which%20talks%20to%20JACK%20or%20Pulse%20Audio
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Linux audio vs. Windows audio for professional work

    https://higherhz.com/linux-audio-vs-windows-audio-for-professional-work/
    Windows Core Audio can also bypass the operating system as much as is possible, and get low latency in “exclusive” mode, but ASIO is still the most widely used pro audio standard. In Linux audio the driver is built into ALSA which talks to JACK or Pulse Audio. In Linux all the hardware drivers are built into the Kernel and supplied out of the box (with a few exceptions …

Is audio latency reduced on Ubuntu Studio versus …

    https://askubuntu.com/questions/1333826/is-audio-latency-reduced-on-ubuntu-studio-versus-windows-10
    Although I'm still working out how to best use ALSA or Jack on Ubuntu Studio 20.04.2, my question at the moment is simply whether the native audio latency is different or better on Ubuntu vs Windows 10, all other things like application in use, ethernet cable to router and audio interface used being the same?

Latency Linux vs Windows (Page 1) - Pianoteq user forum ...

    https://forum.modartt.com/viewtopic.php?id=7514
    My sound card is a Babyface pro. I always play at 44100Hz and 64 samples. The playing experience is perfect at these values. Now, if I set the system at 128 samples, in Linux I can feel the latency, not in Windows. This leads me to think that for the same setting of buffer and sampling frequency, Windows manages the latency better than Linux.

Input latency on Linux vs Windows? Any benchmarks or tests ...

    https://www.reddit.com/r/linux_gaming/comments/9d9fu2/input_latency_on_linux_vs_windows_any_benchmarks/
    I have not noticed any keyboard or mouse lag under Linux as long as desktop compositioning is turned off. Audio latency on the other hand is huge compared to Windows but it should not be an issue unless you play rythm games, and even then it can be solved with offset.

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