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Load AudioClip from Assets - Unity Forum

    https://forum.unity.com/threads/load-audioclip-from-assets.288800/#:~:text=You%20load%20it%20like%20this%3A%20Code%20%28csharp%29%3A%20varclip,source%2C%20play%20it%20in%20either%20of%20these%20ways%3A
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c# - How to use Resources.Load with an AudioClip in Unity ...

    https://gamedev.stackexchange.com/questions/123743/how-to-use-resources-load-with-an-audioclip-in-unity
    Resources.Load() requires that you have a Resources directory as a chils of the Assets directory where you put everything that has to be loaded with …

load audio files with Resources.Load and play them - Unity ...

    https://answers.unity.com/questions/309833/load-audio-files-with-resourcesload-and-play-them.html
    First, load the audio clips: AudioClip clip1 = (AudioClip) Resources.Load("Sounds/cube_release"); AudioClip clip2 = Resources.Load<AudioClip>("Sounds/cube_up"); AudioClip clip3 = Resources.Load("Sounds/cube_onslot", typeof(AudioClip)) as AudioClip; Note that I'm using slightly different code to load each of the three clips.

Loading Streaming Audio from the Resources Folder? - …

    https://forum.unity.com/threads/loading-streaming-audio-from-the-resources-folder.162779/

    c# - Adding audioClip from the Resources folder through ...

      https://stackoverflow.com/questions/40568799/adding-audioclip-from-the-resources-folder-through-code

      Is there a way to populate an array of audio clips from ...

        https://answers.unity.com/questions/1095437/is-there-a-way-to-populate-an-array-of-audio-clips.html
        Use Resources.LoadAll which returns Object [] but you can cast it into AudioClip [] like this: public AudioClip[] resourceAudioClips; private void Awake() {. resourceAudioClips = Resources.LoadAll<AudioClip> ("Audio/WeaponSounds"); foreach(AudioClip clip in resourceAudioClips) {. //Do something with clip. }

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