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GitHub - soumith/lua---audio: Module for torch to support ...
https://github.com/soumith/lua---audio
Audio Library for Torch. Audio library for Torch-7. Support audio I/O (Load files, save files) Common audio operations (Short-time Fourier transforms, Spectrograms) Load the following formats into a torch Tensor. mp3, wav, aac, ogg, flac, avr, cdda, cvs/vms, aiff, au, amr, mp2, mp4, ac3, avi, wmv, mpeg, ircam and any other format supported by ...
audio - How to play sound in lua - Stack Overflow
https://stackoverflow.com/questions/5365583/how-to-play-sound-in-lua
proteaAudio is a pretty easy library for lua to play audio or even generate audio on the fly. Share. Improve this answer. Follow answered Dec 21 '11 at 16:04. Jobby Jobby. 11 1 1 bronze badge. 0. Add a comment | 1 You can use the Corona library: --Loads the selected audio (make sure the name is the same as the .wav file) local audio1 = audio ...
GitHub - stetre/moonlibs: Lua libraries for graphics and ...
https://github.com/stetre/moonlibs
MoonLibs - Graphics and Audio Lua Libraries. A collection of libraries for graphics, audio, and heterogeneous programming in Lua (>= 5.3), mostly bindings to popular C/C++ libraries.. They currently run on GNU/Linux and (most of them) on Windows with MSYS2/MinGW-w64. A few of them also run on MacOS, thanks to contributions from other developers.. The …
Category:Audio library | Touch Lua Wiki | Fandom
https://touchlua.fandom.com/wiki/Category:Audio_library
Category:Audio library | Touch Lua Wiki | Fandom. Touch Lua Wiki. Explore. Main Page; Discuss; All Pages; Community; Recent Blog Posts; Touch Lua. Touch Lua. Touch Lua; Graphics screen; Graphics screen; Image; ... Audio library Category page. View source History Talk (0) …
kira-lua — Rust audio library // Lib.rs
https://lib.rs/gh/tesselode/kira/kira-lua
Kira is an audio library designed to help create expressive audio for games. It aims to fill the holes in many game engines' built-in audio APIs with features like custom loop points and audio event scripting. The repo contains the main library, written in Rust, as well as Lua bindings for use with frameworks like LÖVE. Examples Simple sound ...
Lua audio script for roblox isnt working? - Stack Overflow
https://stackoverflow.com/questions/63197821/lua-audio-script-for-roblox-isnt-working
my friend made a script for a club game and the audio seems to not work please help. local playlist = {4773093598, 727844285} local mubic = game.Workspace.moosesack local G_egg = true while G_egg == true do for i, v in ipairs (playlist) do mubic.SoundId = v mubic:Play () wait (mubic.TimeLength) end end. lua roblox.
Programming in Lua : 26.2
https://www.lua.org/pil/26.2.html
26.2 – C Libraries. A Lua library is a chunk that defines several Lua functions and stores them in appropriate places, typically as entries in a table. A C library for Lua mimics this behavior. Besides the definition of its C functions, it must also define a special function that corresponds to the main chunk of a Lua library.
Programming in Lua : 21
https://www.lua.org/pil/21.html
21 – The I/O Library. The I/O library offers two different models for file manipulation. The simple model assumes a current input and a current output files, and its I/O operations operate on those files. The complete model uses explicit file handles and it adopts an object-oriented style that defines all operations as methods on file handles.
OpenAL: Cross Platform 3D Audio
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.
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