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How do I stop the sound from echoing in Mame?
http://forum.arcadecontrols.com/index.php?topic=35832.0#:~:text=MAME%20does%20not%20change%20the%20speed%2Fpitch%20at%20which,The%20end%20result%20is%20choppy%20or%20repeating%20sound.
Why does my sound lag in MAME on the Raspberry Pi? - Arqade
https://gaming.stackexchange.com/questions/329505/why-does-my-sound-lag-in-mame-on-the-raspberry-pi
I have a Raspberry Pi 3, with AdvMAME 1.4 installed on it. This was an upgrade from an older Pi B. On the older Pi B, only a few games worked, but the sound was fine. On the new Pi 3, I find that in all games, the sound is lagging slightly behind the video. The accumulated lag gets greater and greater, until the Pi crashes - presumably because ...
How do I stop the sound from echoing in Mame?
http://forum.arcadecontrols.com/index.php?topic=35832.0
If you are getting delayed sound, then simply change your audio delay settings within MAME. If you are getting repeating or choppy sounds, your PC is too slow. MAME does not change the speed/pitch at which audio is played.
Sound stuttering / slow down in MAME. Video card settings ...
https://www.reddit.com/r/MAME/comments/88hh40/sound_stuttering_slow_down_in_mame_video_card/
for high resolution games, like Frogger (768x224) which was specifically mentioned, GDI rendering is very slow and will cause MAME to skip and stutter even on a high end system. There is usually no need for it, but you can try increasing the audio_latency value and see if it …
Some MAME Games Have Crackling/Static In Audio | Recalbox ...
https://forum.recalbox.com/topic/6166/some-mame-games-have-crackling-static-in-audio
I edited the default audio sampling rate to 441000 and the ms delay to 256 and that seems to have largely cleared up the static. Maybe noticing a tiny bit here and there. So other questions now, is that the only place to consider changing? What about the auto generated mame settings in the core files where it's always set to 48000?
mame man page - Games | ManKier
https://www.mankier.com/6/mame
Smaller values provide less audio delay while requiring better system performance. Higher values increase audio delay but may help avoid buffer under-runs and audio interruptions. The default is 1. Input options-[no]coin_lockout, -[no]coinlock. Enables simulation of the "coin lockout" feature that is implmeneted on a number of game PCBs.
MAME issues - Time Crisis rom has weird audio echo : cade
https://www.reddit.com/r/cade/comments/135f0v/mame_issues_time_crisis_rom_has_weird_audio_echo/
MAME issues - Time Crisis rom has weird audio echo I'm just finishing my first cabinet and am in the process of testing a lot of games to see which I want to keep and which to delete. One of my favorites is Time Crisis but in MAME (0.147) Time Crisis has a …
Sound Issues - RetroPie Docs
https://retropie.org.uk/docs/Sound-Issues/
Once you've made the change, save the file, restart your Raspberry Pi, and move onto Step 2. Using the built-in HDMI Audio. If you have a standard RPi and want to send audio over the HDMI connector then it should just work. In some instances though, you will need to manually modify the Raspberry Pi's boot config file.
SH3/CV1000 emulation in MAME: CPU and blitter settings for ...
http://cave-stg.com/forum/index.php?topic=1839.30
Meantime here's an Espgaluda 2 quick test with Cpu at 49.76 mhz and blitter delay 63%. There are spots when the game slows down, depending on how you play and what shot you use, especially in later levels, but most of the slowdown occurs in awakening and ultra-awakening, mid bosses and bosses.
Fixing Realtek audio driver lag on Windows 10
https://neosmart.net/wiki/fix-realtek-audio-delay-lag/
Launch the device manager by searching for “Device Manager” in the start menu Expand the “Sound, video, and game controllers” node to locate the “Realtek Audio” device, then right-click it and choose “Properties” In the resulting dialog, switch to …
MAMEdev.org | Home of The MAME Project
MAME 0.237 27 Oct 2021 For everyone who’s waited patiently all month, MAME 0.237 is out today! As well as the updates to the UI and debugger that we’ve already announced, there are several updates to the included plugins: A brand-new input macro plugin.
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