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MF_MT_AUDIO_SAMPLES_PER_SECOND attribute …
https://docs.microsoft.com/en-us/windows/win32/medfound/mf-mt-audio-samples-per-second-attribute
MF_MT_AUDIO_SAMPLES_PER_SECOND attribute Article 04/27/2021 2 minutes to read d v D m Is this page helpful? Number of audio samples per second in an audio media type. Data type UINT32 Remarks This attribute corresponds to the nSamplesPerSec member of the WAVEFORMATEX structure. The GUID constant for this attribute is exported from mfuuid.lib.
MF_MT_AUDIO_FLOAT_SAMPLES_PER_SECOND …
https://docs.microsoft.com/en-us/windows/win32/medfound/mf-mt-audio-float-samples-per-second-attribute
MF_MT_AUDIO_FLOAT_SAMPLES_PER_SECOND attribute - Number of audio samples per second in an audio media type.
win32/mf-mt-audio-samples-per-second-attribute.md at …
https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/medfound/mf-mt-audio-samples-per-second-attribute.md
MF_MT_AUDIO_SAMPLES_PER_SECOND attribute. Number of audio samples per second in an audio media type. Data type. UINT32. Remarks. This attribute corresponds to the …
MF_MT_AUDIO_SAMPLES_PER_SECOND can't dynamic chage
https://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/4f5ab7be-eecf-42a8-b64b-67d629037ca4/mfmtaudiosamplespersecond-cant-dynamic-chage
GetOutputAvailableType () was called and I set 48000to MF_MT_AUDIO_SAMPLES_PER_SECOND. after that SetOutputType () was called but MF_MT_AUDIO_SAMPLES_PER_SECOND was still set to 44100. I all so tried to dynamic chage MF_MT_AUDIO_NUM_CHANNELS 6 channels to 2 channedls and …
MF_MT_AUDIO_SAMPLES_PER_SECOND can't dynamic chage
https://social.msdn.microsoft.com/Forums/office/en-US/4f5ab7be-eecf-42a8-b64b-67d629037ca4/mfmtaudiosamplespersecond-cant-dynamic-chage
I'm making audio decoder MFT and using AudioRenderer as a sink. I tried to dynamic chage MF_MT_AUDIO_SAMPLES_PER_SECOND. it didn't work. I tried to chage 44.1khz to ...
c++ - How to add audio to an mp4 file created with a ...
https://stackoverflow.com/questions/42638673/how-to-add-audio-to-an-mp4-file-created-with-a-sinkwriter
Hz -> 0.04 s (= 40 ms = one video frame duration) if (VIDEO_FPS != 0) QtyAudioSamplesPerVideoFrame = ( (double)AUDIO_SAMPLES_PER_SECOND / (double)VIDEO_FPS); else QtyAudioSamplesPerVideoFrame = 0; MFFrameRateToAverageTimePerFrame (VIDEO_FPS, 1, &rtDurationAud); //we treat the same …
Windows-classic-samples/AudioDelayMFT.cpp at main ...
https://github.com/microsoft/Windows-classic-samples/blob/main/Samples/Win7Samples/multimedia/mediafoundation/mft_audiodelay/AudioDelayMFT.cpp
CHECK_HR (hr = pmt-> GetUINT32 (MF_MT_AUDIO_SAMPLES_PER_SECOND, &nSamplesPerSec)); CHECK_HR (hr = pmt-> GetUINT32 (MF_MT_AUDIO_AVG_BYTES_PER_SECOND, &nAvgBytesPerSec)); CHECK_HR (hr = pmt-> GetUINT32 (MF_MT_AUDIO_BLOCK_ALIGNMENT, &nBlockAlign));
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