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Microsoft.DirectX.AudioVideoPlayback.dll - Download and Fix DLL Errors. Last Updated: 07/05/2021 [Reading Time Required: 3.5 minutes] Microsoft.DirectX.AudioVideoPlayback.dll, also known as a Microsoft Managed AudioVideoPlayback file, was created by NovoSun Technology for the development of …
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Microsoft.DirectX.AudioVideoPlayback | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318762(v=vs.85)
The AudioVideoPlayback application programming interface (API) provides for basic playback and simple control of audio and video files. The following tables list the members exposed by the Microsoft.DirectX.AudioVideoPlayback namespace. Classes
How to install the latest version of DirectX
https://support.microsoft.com/en-us/topic/how-to-install-the-latest-version-of-directx-d1f5ffa5-dae2-246c-91b1-ee1e973ed8c2
DirectX is a set of components in Windows that allows software, primarily and especially games, to work directly with your video and audio hardware. Games that use DirectX can use multimedia accelerator features built-in to your hardware more efficiently which improves your overall multimedia experience. Check which version of DirectX is installed
Audio Video Playback | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324497(v=vs.85)
Audio Video Playback. The AudioVideoPlayback application programming interface (API) provides for basic playback and simple control of audio and video files. For more information, see the Microsoft.DirectX.AudioVideoPlayback managed code reference documentation. Use the Video class to play video files, including those that contain audio.
Download DirectX End-User Runtime Web ... - …
https://www.microsoft.com/en-us/download/details.aspx?id=35
The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Note that this package does not modify the DirectX Runtime installed on your Windows OS in any way.
Microsoft.DirectX.AudioVideoPlayback.Audio - File LOCK
https://social.msdn.microsoft.com/Forums/en-US/3e24f577-196b-42d4-a7fd-05ce92500f66/microsoftdirectxaudiovideoplaybackaudio-file-lock
audioPlayer = Microsoft.DirectX.AudioVideoPlayback. Audio .FromFile (fileToPlay); You would then just call audioPlayer.Play (); Here's the problem: This object does not support playing a file from a memoryStream, but a physical file. So if your media is in a database for example, you must write the file to the hard drive and then play it.
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