We have collected the most relevant information on Microsoft Directx Audiovideoplayback Audio Msdn. Open the URLs, which are collected below, and you will find all the info you are interested in.
Microsoft.DirectX.AudioVideoPlayback | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318762(v=vs.85)
The AudioVideoPlayback application programming interface (API) provides for basic playback and simple control of audio and video files. The following tables list the members exposed by the Microsoft.DirectX.AudioVideoPlayback namespace. Classes Enumerations Structures SeekingCaps
Audio Video Playback | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324497(v=vs.85)
The AudioVideoPlayback application programming interface (API) provides for basic playback and simple control of audio and video files. For more information, see the Microsoft.DirectX.AudioVideoPlayback managed code reference documentation. Use the Video class to play video files, including those that contain audio.
Microsoft.DirectX.AudioVideoPlayback.Audio - File LOCK
https://social.msdn.microsoft.com/Forums/en-US/3e24f577-196b-42d4-a7fd-05ce92500f66/microsoftdirectxaudiovideoplaybackaudio-file-lock
audioPlayer = Microsoft.DirectX.AudioVideoPlayback.Audio.FromFile(fileToPlay); You would then just call audioPlayer.Play(); Here's the problem: This object does not support playing a file from a memoryStream, but a physical file. So if your media is in a database for example, you must write the file to the hard drive and then play it.
Microsoft.DirectX.AudioVideoPlayback.Audio filling up the ...
https://social.msdn.microsoft.com/Forums/en-US/9a56a52f-eaec-4d44-b698-de54261fc93d/microsoftdirectxaudiovideoplaybackaudio-filling-up-the-ram-xd
i am making a simpel beat maker and i am using the Microsoft.DirectX.AudioVideoPlayback.Audio but every time it plays a sound the ram are beeing filled up becouse i haf to say = new Microsoft.DirectX.AudioVideoPlayback.Audio (path) any ideas ? · maybe, but i found a solution: i make 3-4 audio devices and play them like 1,2,3,4 and …
c++ - How to use Microsoft::DirectX::AudioVideoPlayback …
https://stackoverflow.com/questions/44462807/how-to-use-microsoftdirectxaudiovideoplayback-to-play-audio
The line where the issue occurs at is the line where the new instance of the audio object is created. I'm not very experienced with Visual Studio and I've never used this API before. I have added references to Microsoft::DirectX and Microsoft::DirectX::AudioVideoPlayback .dll files to the project, the audio file is in the directory.
Loader Lock Exception while playing audio using DirectX
https://stackoverflow.com/questions/5650025/loader-lock-exception-while-playing-audio-using-directx
DirectX 9.0c does not play nicely with Visual Studio. What you can do is to prevent the exception from being thrown at all. To do that: Click the Debug->Exceptions... menu item, open up the "Managed Debugging Assistant" item, and uncheck the box next to the "LoaderLock" label.
Now you know Microsoft Directx Audiovideoplayback Audio Msdn
Now that you know Microsoft Directx Audiovideoplayback Audio Msdn, we suggest that you familiarize yourself with information on similar questions.