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Audio.Volume | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324235(v=vs.85)
    System.Int32 The amount to attenuate the audio playback volume. This property is read/write. Remarks. When this property is set to 0, playback will be at maximum volume. When this property is set to -10000, playback will be effectively silent. Exceptions. DirectXException

DirectX.AudioVideoPlayBack Volume problem

    https://social.msdn.microsoft.com/Forums/en-US/5c443f6e-2ad9-4a97-9ff0-f8a1ba533e38/directxaudiovideoplayback-volume-problem
    For replying but the problem was just that I was working in positive numbers and the range in the volume was -1000 ( silent ) to zero (full volume). Am new to this forum stuff and forgot that i had left this up, so thanks for replying and I hope that i have taken this down now.

Audio Video Playback | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324497(v=vs.85)
    [C#] try { Video.Audio.Volume = 100; } Playing an Audio File. The Audio object is similar to the Video object, but it supports properties that relate to audio, such as Volume and Balance. To play an audio file, specify the file name in the Audio constructor, as in the following C# code example, or call the Open method with the file name.

Can DirectX.AudioVideoPlayback use play loop and …

    https://social.msdn.microsoft.com/Forums/vstudio/en-US/baffa315-0c23-4f74-bc40-d705ff8e3b43/can-directxaudiovideoplayback-use-play-loop-and-volume-control-
    I used DirectX.AudioVideoPlayback to play audio simultaneously, as below; Audio theFirstFile = new Audio("1.wav",true); Audio theSecondFile=new Audio("2.wav",true); but just play one time, how can it play 1.wav loop,and get volume control? I hope the 1.wav volume smaller. Thanks, B/R Nat Hsieh

Microsoft.DirectX.AudioVideoPlayback | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318762(v=vs.85)
    The AudioVideoPlayback application programming interface (API) provides for basic playback and simple control of audio and video files. The following tables list the members exposed by the Microsoft.DirectX.AudioVideoPlayback namespace. Classes

audiovideoplayback - volumme control - Visual Basic .NET

    https://bytes.com/topic/visual-basic-net/answers/366245-audiovideoplayback-volumme-control
    how can i adjust the volume of a video? that doesn't work: ourVideo = New Video(vid1) What's the 'Video' class? directx.audiovideoplayback.video Imports Microsoft.DirectX Imports Microsoft.DirectX.AudioVideoPlayback..... Private WithEvents ourVideo As Video = …

C# DirectX Audio/Video Playback …

    https://stackoverflow.com/questions/25518384/c-sharp-directx-audio-video-playback-vfw-e-unsupported-stream
    Microsoft.DirectX.AudioVideoPlayback.Video video = new Microsoft.DirectX.AudioVideoPlayback.Video("C:\TestVideo.mp4", true); video.Owner = ViewPane; video.Size = new Size(Video.DefaultSize.Width, Video.DefaultSize.Height); video.Audio.Volume = -2500; video.Play();

sound problem with DirectX volume control

    https://forums.techarena.in/software-development/1095296.htm
    Microsoft.DirectX.AudioVideoPlayback.Audio DXShipFires = new Microsoft.DirectX.AudioVideoPlayback.Audio("C:\\Games\\Asteroids_C#\\ShipFires.wav"); and the playback playSound(DXShipFires); private void playSound(Microsoft.DirectX.AudioVideoPlayback.Audio DXThisAudio) {//DXThisAudio.Volume …

Audio.Balance | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324225(v=vs.85)
    Audio.Balance Property (Microsoft.DirectX.AudioVideoPlayback) Article 11/06/2009; 2 minutes to read; In this article. ... When this property is set to -10000, playback in the left channel is at normal volume and the right channel is effectively silent.

Audio | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324224(v=vs.85)
    Stops playback when the Audio object is ready. Retrieves and sets the playback position in the stereo field. Retrieves and sets the current position of playback. Retrieves a value that is true if the object is disposed; otherwise the value is false. Retrieves the length, in seconds, of the audio file.

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