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C++ (Cpp) Mix_OpenAudio Examples - HotExamples
https://cpp.hotexamples.com/examples/-/-/Mix_OpenAudio/cpp-mix_openaudio-function-examples.html
C++ (Cpp) Mix_OpenAudio Examples. bool Game::Init () { // Initialize SDL if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) { SDL_Log ("Failed to initialize SDL."); return false; } // Initialize Renderer if (!mRenderer.Init (1024, 768)) { SDL_Log ("Failed to initialize renderer."); return false; } // Initialize SDL Mixer if (Mix_OpenAudio (44100, MIX_DEFAULT_FORMAT, 2, 2048)) { …
SDL_mixer 1.2.10: Mix_OpenAudio
https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
// start SDL with audio support if(SDL_Init(SDL_INIT_AUDIO)==-1) { printf("SDL_Init: %s\n", SDL_GetError()); exit(1); } // open 44.1KHz, signed 16bit, system byte order, // stereo audio, using 1024 byte chunks if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1) { printf("Mix_OpenAudio: %s\n", Mix_GetError()); exit(2); }
c++ - Can I use Mix_OpenAudio and SDL_OpenAudio in …
https://stackoverflow.com/questions/4597252/can-i-use-mix-openaudio-and-sdl-openaudio-in-the-same-game
all of the modules use Mix_OpenAudio() and Mix_CloseAudio() to init/deinit the sound, and work fine together. The only exception is the cinematic movie module where I have used SDL_FFMpeg to show a movie. This module forces me to use SDL_OpenAudio() instead.
Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...
https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
We then call the Init() function at the top of the file. The first thing that does its call Mix_OpenAudio, which starts the audio system. The settings we use are 44.1 kHz, 16-bit, stereo with a 512 byte buffer. You can use other audio formats, but that is the most common. After opening the audio system, we call Mix_AllocateChannels().
SDL mixer - Simple DirectMedia Layer
https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.pdf
SDL_OpenAudio Use Mix_OpenAudio instead. SDL_CloseAudio Use Mix_CloseAudio instead. SDL_PauseAudio Use Mix_Pause(-1) and Mix_PauseMusic instead, to pause. Use Mix_Resume(-1) and Mix_ResumeMusic instead, to unpause. SDL_LockAudio This is just not needed since SDL mixer handles this for you. Using it may cause problems as well. SDL_UnlockAudio
SDL :: View topic - Mix_OpenAudio makes crash Windows Kernel
https://forums.libsdl.org/viewtopic.php?p=52273
Hello peoples I've a problem with Mix_OpenAudio in SDL 2.0, that makes crash Windows kernel. If i compile with GCC, no problems. If i compile with GDB, the game i'm developping crashes. I'm under Codeblocks 16.0.1. I've tried both MinGW that …
SDL_mixer example? - Engines and Middleware - GameDev.net
https://www.gamedev.net/forums/topic/560752-sdl_mixer-example/
4.1.4 Mix_OpenAudio. SDL must be initialized with SDL_INIT_AUDIO before this call. frequency would be 44100 for 44.1KHz, which is CD audio rate. Most games use 22050, because 44100 requires too much CPU power on older computers. chunksize is …
SDL_OpenAudioDevice simplest way to use? : sdl
https://www.reddit.com/r/sdl/comments/8q6hn7/sdl_openaudiodevice_simplest_way_to_use/
Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) to: Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096) Suddenly resulted in a lot less memory usage. This led me to the belief that clinging to use of the old format was probably not the best idea, with how easily one thing could cause a big impact that I don't fully understand. But...
Using SDL_Mixer with SDL2 · GitHub
https://gist.github.com/armornick/3497064
if ( Mix_OpenAudio ( 22050, MIX_DEFAULT_FORMAT, 2, 4096) == - 1) return-1; // Load our sound effect: wave = Mix_LoadWAV (WAV_PATH); if (wave == NULL) return-1; // Load our music: …
C++ (Cpp) SDL_CreateRenderer Examples - HotExamples
https://cpp.hotexamples.com/examples/-/-/SDL_CreateRenderer/cpp-sdl_createrenderer-function-examples.html
C++ (Cpp) SDL_CreateRenderer - 30 examples found. These are the top rated real world C++ (Cpp) examples of SDL_CreateRenderer extracted from open source projects. You can rate examples to help us improve the quality of examples. Programming Language: C++ (Cpp) Method/Function: SDL_CreateRenderer. Examples at hotexamples.com: 30.
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