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Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...
https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/#:~:text=The%20first%20thing%20that%20does%20its%20call%20%EE%80%80Mix_OpenAudio%EE%80%81%2C,sets%20up%20our%20mixer%20to%20have%204%20channels.
SDL_mixer 1.2.10: Mix_OpenAudio
https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
4.1.4 Mix_OpenAudio . int Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize) frequency Output sampling frequency in samples per second (Hz). you might use MIX_DEFAULT_FREQUENCY(22050) since that is a good value for most games. format Output sample format. channels Number of sound channels in output. Set to 2 for stereo, 1 for mono.
SDL_mixer 1.2.10: - Simple DirectMedia Layer
https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html
4.1.4 Mix_OpenAudio . int Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize) frequency Output sampling frequency in samples per second (Hz). you might use MIX_DEFAULT_FREQUENCY(22050) since that is a good value for most games. format Output sample format. channels Number of sound channels in output. Set to 2 for stereo, 1 for mono.
c++ - Can I use Mix_OpenAudio and SDL_OpenAudio in …
https://stackoverflow.com/questions/4597252/can-i-use-mix-openaudio-and-sdl-openaudio-in-the-same-game
The game has several game state modules, each with a function int Run (SDL_Surface *screen); In each module, Run () initializes audio, runs through its loop, then closes audio before returning. all of the modules use Mix_OpenAudio () and Mix_CloseAudio () to init/deinit the sound, and work fine together. The only exception is the cinematic movie module …
SDL :: View topic - Mix_OpenAudio makes crash Windows Kernel
https://forums.libsdl.org/viewtopic.php?p=52273
Hello peoples I've a problem with Mix_OpenAudio in SDL 2.0, that makes crash Windows kernel. If i compile with GCC, no problems. If i compile with GDB, the game i'm developping crashes. I'm under Codeblocks 16.0.1. I've tried both MinGW that …
[Solved] why Mix_OpenAudio always failed (sdl …
https://www.codeproject.com/questions/668075/why-mix-openaudio-always-failed-sdl-programing-on
why Mix_OpenAudio always failed (sdl programing on linux) Please Sign up or sign in to vote. 1.00/5 (1 vote) See more: Linux. C#. int main ( int ...
How do I know which parameters to give Mix_OpenAudio ...
https://www.gamedev.net/forums/topic/677474-how-do-i-know-which-parameters-to-give-mix-openaudio/
I'm not sure how to find out what parameters to give to Mix_OpenAudio(). In the SDL wiki they do this : Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 1024) However they never explain why those parameters are there. So, my questions are : What do all of the parameters mean? How do I know
SDL 2.0.16 programs go to unrequested frequency with …
https://github.com/libsdl-org/SDL/issues/4604
Mix_OpenAudio () specifies SDL_AUDIO_ALLOW_FREQUENCY_CHANGE, so you can get back a frequency that's a better match for the hardware than you asked for. This behavior doesn't seem to be documented in the Mix_OpenAudio () docs, but it is present in the Mix_QuerySpec () docs:
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