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Audio Capture - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/audio-capture
    An application can use DirectShow to capture audio data from microphones, tape players, and other devices, through the inputs on the sound card. Typical scenarios include: Recording a voiceover narration for later dubbing over a video stream. Converting legacy analog audio content to digital format.

Capturing a Stream - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/capturing-a-stream
    //----- // Record an audio stream from the default audio capture // device. The RecordAudioStream function allocates a shared // buffer big enough to hold one second of PCM audio data. // The function uses this buffer to stream data from the // capture device. The main loop runs every 1/2 second.

capture audio - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/en-US/2e28b619-34c7-4326-92f6-79ef2c8be240/capture-audio
    I don't have a VB.NET example, I code in C# but do some VB.NET stuff to help out here in the forums. Take a look at the directsound examples when you install and run the DirectX Managed SDK. There are examples there of how to capture audio in C# and VB.NET and that was how I managed to capture audio

Capture Audio - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/en-US/ae1975b1-ccd8-436f-89a3-fe8804a7be68/capture-audio
    Visual Basic https: //social.msdn ... (Silverlight based) and somehow capture the audio and then pass it on to other PCs on the Ethernet LAN segment. I've thought of just recording a series of short duration (minute or 2) MP3 files and write a "player" that plays them in sequence for a near realtime playback. Kind of crude but it givers me some ...

winapi - How do I capture the audio that is being played ...

    https://stackoverflow.com/questions/211484/how-do-i-capture-the-audio-that-is-being-played
    The first is to open the audio device's main output as a recording source. This is only possible when the driver supports it, although most do these days. Common names for the virtual device are "What You Hear" or "Wave Out". You will need to use a suitable API (see WaveIn or DirectSound in MSDN) to do the capturing.

c# - How to Capture "Audio Only" using Windows ...

    https://stackoverflow.com/questions/12352725/how-to-capture-audio-only-using-windows-mediacapture-api
    private async void OnStartRecordingBtnClick(object sender, RoutedEventArgs e) { try { m_mediaCaptureMgr = new MediaCapture(); var settings = new MediaCaptureInitializationSettings(); settings.StreamingCaptureMode = StreamingCaptureMode.Audio; await m_mediaCaptureMgr.InitializeAsync(settings); } catch …

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