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AudioFormat Class (Microsoft.Xna.Framework.Audio ...
https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/hh392250(v=xnagamestudio.35)
Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in Microsoft.Xna.Framework.dll) Syntax 'Declaration Public Class AudioFormat public class AudioFormat The AudioFormat type exposes the following members.
SoundEffect Class (Microsoft.Xna.Framework.Audio ...
https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)
Initializes a new instance of SoundEffect based on an audio buffer, sample rate, and number of audio channels. SoundEffect (array<Byte [], Int32, Int32, Int32, AudioChannels, Int32, Int32) Initializes a new instance of SoundEffect with specified parameters such as audio sample rate, channels, looping criteria, and a buffer to hold the audio. Top.
SoundEffectInstance Class …
https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282421%28v%3dxnagamestudio.35%29
Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in Microsoft.Xna.Framework.dll) Syntax 'Declaration Public Class SoundEffectInstance public class SoundEffectInstance The SoundEffectInstance type exposes the following members.
AudioFormat.WaveFormat Property …
https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/hh392217(v%3dxnagamestudio.35)
Type: Microsoft.Xna.Framework.Audio.WaveFormatType The encoding format of the audio format. Remarks. In Silverlight 5, the only possible value is PCM. Version Information. Silverlight. Supported in: 5. Platforms. For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Microsoft.Xna.Framework.Audio.Microphone.Default is null
https://social.msdn.microsoft.com/Forums/en-US/49028904-a887-4598-bbd0-ae55f0595124/microsoftxnaframeworkaudiomicrophonedefault-is-null
Microsoft.Xna.Framework.Audio.Microphone.Default returns null in target os windows 8 emulator. But the same code works fine in windows 7 target os. Just to add , I am using express edition 2012 Chandan_vr · Hi, According to your description, it is a Windows Phone issue, I will move the thread to Windows Phone Development forums so that you can get ...
AudioFormat.BitsPerSample Property (Microsoft.Xna ...
https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/hh392190(v=xnagamestudio.35)
Gets the number of bits that are used to store the audio information for a single sample of an audio format. Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in Microsoft.Xna.Framework.dll)
c# - Microphone does not exist in current context - Stack ...
https://stackoverflow.com/questions/18870199/microphone-does-not-exist-in-current-context
In reference to this article on MSDN. The assembly, microsoft.xna.framework.dll, has been added to the references and I'm using the namespace Microsoft.Xna.Framework.Audio, however I receive an
XNA Game Studio 3.1 Retired Technical ... - microsoft.com
https://www.microsoft.com/en-us/download/details.aspx?id=55986
Microsoft XNA Game Studio 3.1 is a set of tools based on supported versions of Microsoft Visual Studio tools that allow students and hobbyists to build games for Microsoft Windows, the Microsoft Xbox 360 video game and entertainment system, and Microsoft Zune. XNA Game Studio also includes the XNA Framework, which is a set of managed libraries based …
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