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Audio - How does audiosource.PlayOneShot works? - Unity Forum

    https://forum.unity.com/threads/how-does-audiosource-playoneshot-works.875455/#:~:text=It%27s%20not%20the%20case%20that%20Unity%20creates%20multiple,source%20can%20play%20multiple%20clips%20%28i.e.%20multiple%20voices%29.
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How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a …

Unity3D, multiple audio sources on one object - Stack …

    https://stackoverflow.com/questions/49676812/unity3d-multiple-audio-sources-on-one-object
    Drag & Drop both audio sources by following these steps: Select the object holding your script Lock the inspector using the little lock at the top right …

How to add multiple Audiosources in Unity 3D | JayAnAm ...

    https://jayanam.com/unity3d-multiple-audiosources/
    There are many videos, tips and tricks in the internet to demonstrate how to use more than one Audiosource in Unity 3D – most of them show not the best way to do this. So here is a simple and in my opion right way to add …

How do I have multiple audio sources on a single object in ...

    https://gamedev.stackexchange.com/questions/63818/how-do-i-have-multiple-audio-sources-on-a-single-object-in-unity
    How do I have multiple audio sources on a single object in Unity? Ask Question Asked 8 years, 3 months ago. Active 5 ... there is a complication wherein if I want to overlay multiple looping sounds, I need to have multiple audio sources on an object, which is fine , so I created two in my script instantiated them and played my clips on them and ...

multiple audio sources playing - Unity Answers

    https://answers.unity.com/questions/1746375/multiple-audio-sources-playing.html
    Answerby jones586·Jul 26 at 09:30 AM. You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot(); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source.

How to Have Multiple Audio Sources on One Object - …

    https://forum.unity.com/threads/how-to-have-multiple-audio-sources-on-one-object.181968/
    There are three audio sources attached to the one game object, and I assign each one to a different AudioSource variable. As far as I can tell, the correct audio source gets assigned to the correct variable, but they all play the same sound. It's the sound that is listed first in the inspector. Code (csharp):

Multiple audio sources on a gameobject in Unity. Cujo ...

    https://www.youtube.com/watch?v=jFjg2iwuF1s
    How to add multiple audio sources to a gameobject in Unity and still have full control.A number of people asked me how I prefer to control multiple sources a...

C# Multiple audioSource with the same script and ... - Unity

    https://forum.unity.com/threads/c-multiple-audiosource-with-the-same-script-and-same-sound-accessed-by-one-script.113654/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... So I thought of using multiple audiosources. I've got one script to manage the audiosource: Code (csharp): ... By using different audio sources I solved that issue, in the case of you press ...

Audio - How does audiosource.PlayOneShot works? - Unity Forum

    https://forum.unity.com/threads/how-does-audiosource-playoneshot-works.875455/
    It's not the case that Unity creates multiple Audio Sources, it's just one with multiple clips playing through it (i.e. changing something on the audio source affects all the clips playing through it). A voice is a playing audio clip and there's a default limit of 32 at once. A single audio source can play multiple clips (i.e. multiple voices).

Is it a bad idea to have several audio sources on the same ...

    https://gamedev.stackexchange.com/questions/192480/is-it-a-bad-idea-to-have-several-audio-sources-on-the-same-object-in-unity
    On the other hand, it would be overkill to create too many specific sources for any possible sound your character could emit: footsteps, hands, voice, something in their pocket... In Unity, the Audio Source component plays back an audio clip and defines the audio settings to apply (in the inspector). But, it only does so when we order it to; all other times, it's just storing …

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