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Mumo source - Mumble Wiki
https://wiki.mumble.info/wiki/Mumo_source
This is achieved by using data gathered from Mumble's positional audio system and does not require cooperation by the game server. Currently the following source engine based games are supported: Team Fortress 2; Day of Defeat: Source; Counter-Strike: Source; Half-Life 2: Deathmatch. Requirements. Working Mumo installation. Getting started
Positional-Audio - Mumble Wiki
https://wiki.mumble.info/wiki/Positional-Audio
How to activate Positional Audio This shows the Settings Page of the Audio output. Postional Audio is activated by default. If you wish to configure it you will have to open settings pages of Mumble and check the (1) Advanced Config settings on the Audio Output is a check box (2) to General enable or disable Positional Audio for your client.
Positional Audio - thorwe/CrossTalk Wiki
https://github-wiki-see.page/m/thorwe/CrossTalk/wiki/Positional-Audio
The Positional Audio module enables you to hear clients from the position they are in a supported game. ... Counter-Strike Source; Day of Defeat: Source; ezquake; Guild Wars 2 (confirmed) Half Life 2: Deathmatch ... I think it's only fair when Mumble maintains an edge on individual implementations while CrossTalk hopefully helps increasing ...
Games, Engines, and Game Mods supporting Mumble …
https://www.mumble.info/documentation/user/positional-audio/supported-games/
Games, Engines, and Game Mods supporting Mumble Positional Audio. NOTE: Plugins for 64-bit games only work with Mumble x64! Note for Linux users: Windows plugins work on Wine! The following tables display which games positional audio is available for, from which game version on (/for which version), for what platform and if extended support is available.
Games - Mumble Wiki
https://wiki.mumble.info/wiki/Games
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