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c# - WaveBadFormat when calling .Init() non-default …
https://stackoverflow.com/questions/42798742/wavebadformat-when-calling-init-non-default-audio-device-naudio
Whenever I try to call .init () on a waveOut that isn't using the default audio device I receive a WaveBadFormat exception. If I change the default device I can open the waveout with no dramas. The wave provider in every case is the same mixer which uses the ieee 44.1k 2 channel wave format. The below code is called when the application starts.
BadDeviceId calling waveOutOpen · Issue #461 · naudio ...
https://github.com/naudio/NAudio/issues/461
I am using naudio to play audio files and is working fine. But I have a scenario where I am depositing an app on a Windows VM - and connected to it via MS RDP. I connect with audio being sent to system that the RDP is done one (i.e. client of VM). Audio will not play on client system and getting the naudio BadDeviceId calling waveOutOpen
"UnspecifiedError calling waveOutOpen" · Issue #112 ...
https://github.com/naudio/NAudio/issues/112
I am using naudio to play audio files and is working fine. But I have a scenario where I am depositing an app on a Windows VM - and connected to it via MS RDP. I connect with audio being sent to system that the RDP is done one (i.e. client of VM). Audio will not play on client system and getting the naudio BadDeviceId calling waveOutOpen
WaveOutOpen Callbacks in NAudio - Mark Heath
https://www.markheath.net/post/waveoutopen-callbacks-in-naudio
Of these, only the CALLBACK_FUNCTION and CALLBACK_WINDOW are of interest to us in NAudio, as they are the only two that will actually give back information about which buffer in particular has finished playing. My preference was to use CALLBACK_FUNCTION as this means that the user has no need to pass Window handles to the WaveOut open constructor. There are …
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