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c# - NAudio converting samples buffer to wave buffer ...
https://stackoverflow.com/questions/48356019/naudio-converting-samples-buffer-to-wave-buffer
My goal - to make processing and playback of audio data in real-time by NAudio. The application uses different formats: 8bit pcm, 16bit pcm, 24bit pcm. For playback, I use WaveOut and BufferedWaveProvider. The difficulty arises with the processing of individual samples in real time. To convert raw data into samples, I use the following code:
c# - Naudio buffer and realtime streaming - Stack Overflow
https://stackoverflow.com/questions/27801812/naudio-buffer-and-realtime-streaming
Naudio buffer and realtime streaming. Ask Question Asked 7 years ago. Active 7 years ago. Viewed 3k times ... Can't get smooth playback on NAudio waveOut, WaveProvider being emptied too quickly. 2. using Naudio to play Stream of Wave. 3. NAudio converting samples buffer to wave buffer. 0.
NAudio Output Devices - Mark Heath
https://www.markheath.net/post/naudio-audio-output-devices
WaveOut WaveOut should be thought of as the default audio output device in NAudio. If you don’t know what to use, choose WaveOut. It essentially wraps the Windows waveOut APIs, and is the most universally supported of all the APIs. The WaveOut object allows you to configure several things before you get round to calling Init.
WaveOutOpen Callbacks in NAudio - Mark Heath
https://www.markheath.net/post/waveoutopen-callbacks-in-naudio
Of these, only the CALLBACK_FUNCTION and CALLBACK_WINDOW are of interest to us in NAudio, as they are the only two that will actually give back information about which buffer in particular has finished playing.. My preference was to use CALLBACK_FUNCTION as this means that the user has no need to pass Window handles to the WaveOut open constructor. There are …
NAudio/WaveOut.cs at master · SjB/NAudio · GitHub
https://github.com/SjB/NAudio/blob/master/NAudio/Wave/WaveOutputs/WaveOut.cs
NAudio is an open source .NET audio and MIDI library, containing dozens of useful audio related classes intended to speed development of audio related utilities in .NET. It has been in development since 2001 and has grown to include a wide variety of features. While some parts of the library are relatively new and incomplete, the more mature features have undergone …
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