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android - java.lang.IllegalArgumentException: Bad stream ...
https://stackoverflow.com/questions/38692853/java-lang-illegalargumentexception-bad-stream-type-100
public class Music_Manager { private SoundPool spool; Context mcontext; int s1, s2, s3; static Music_Manager instance; public static Music_Manager getInstance() { if (instance == null) { instance = new Music_Manager(); } return instance; } Music_Manager() { try { spool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0); s1 = spool.load(mcontext, R.raw.s1, 1); …
Phát âm thanh trong game Android sử dụng SoundPool
https://viblo.asia/p/phat-am-thanh-trong-game-android-su-dung-soundpool-RQqKLA94Z7z
SoundPool sp = new SoundPool (10, AudioManager. STREAM_MUSIC, 0); với Android 5.0 trở lên cách tạo SoundPool sẽ khác như sau: AudioAttributes attrs = new AudioAttributes. Builder (). setUsage (AudioAttributes. USAGE_GAME). setContentType (AudioAttributes. CONTENT_TYPE_SONIFICATION). build (); SoundPool sp = new SoundPool.
Handling Media with Android - Tutorial
https://www.vogella.com/tutorials/AndroidMedia/article.html
STREAM_MUSIC); // Load the sound soundPool = new SoundPool (10, AudioManager. STREAM_MUSIC, 0); soundPool. setOnLoadCompleteListener (new OnLoadCompleteListener {@Override public void onLoadComplete (SoundPool soundPool, int sampleId, int status) {loaded = true;}}); soundID = soundPool. load (this, R. raw. sound1, 1);} …
Android SoundPool.stop does not seem to work - Tutorial Guruji
https://www.tutorialguruji.com/android/android-soundpool-stop-does-not-seem-to-work/
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0); That will allow 10 sounds to play at once so just change the 10 to a 1 and that should do it. Edit: The stop() method takes a stream id as an argument, which should be …
android.media.SoundPool$Builder java code examples | Tabnine
https://www.tabnine.com/code/java/classes/android.media.SoundPool$Builder
.build(); sounds = new SoundPool.Builder() A specialized Reader that reads from a file in the file system. All read requests made by calling me
code for ping pong game created in android studio · GitHub
https://gist.github.com/munish7771/d4fdfb686c57627276d6
soundPool = new SoundPool (10, AudioManager. STREAM_MUSIC, 0); sample1 = soundPool. load(this, R. raw. squash1, 1); sample2 = soundPool. load(this, R. raw. squash2, 1); display = getWindowManager(). getDefaultDisplay(); size = new Point (); display. getSize(size); screenWidth = size. x; screenHeight = size. y; // racket position: racketHeight = 10; racketPosition = new …
SoundPool Only plays sounds twice and then q… | Android ...
https://forum.xda-developers.com/showthread.php?t=1252994
// Set the hardware buttons to control the music this.setVolumeControlStream(AudioManager.STREAM_MU SIC); // Load the sound soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0); soundID =...
Android SoundPool – How to check if sound file is loaded ...
http://blog.vogella.com/2011/06/27/android-soundpool-how-to-check-if-sound-file-is-loaded/
Android SoundPool – How to check if sound file is loaded? SoundPool loads the sound asynchronously. Before API level 8 where was no standard way of checking if a sound had been loaded before using it. As of API 8 Android allows to check if the loading has been completed via OnLoadCompleteListener. Below you find a small example how to use this.
SoundPool in Android with Examples - GeeksforGeeks
https://www.geeksforgeeks.org/soundpool-in-android-with-examples/
Create a new Android Resource Directory and for that right-click on res folder -> Android Resource Directory, make sure to select resource type as raw. In this raw folder paste your audio clips. Add the following code in activity_main.xml file. Here three Buttons are added. Each button if clicked will invoke playSound method.
Sound Pool Example In Android Development - EDUmobile.ORG
https://www.edumobile.org/android/sound-pool-example-in-android-development/
Algorithm: 1.) Create a new project by File-> New -> Android Project name it SoundPoolExample. 2.) Add a sound file to res/raw folder and name it to sound1. 3.) Write following into main.xml:
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