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Migrating from webkitAudioContext - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
    Three of the creator methods on webkitAudioContext have been renamed in AudioContext. createGainNode () has been renamed to createGain. createDelayNode () has been renamed to createDelay. createJavaScriptNode () has been renamed to createScriptProcessor.

AudioContext() - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/AudioContext
    This example creates a new AudioContext for interactive audio (optimizing for latency) and a sample rate of 44.1kHz. var AudioContext = window. AudioContext || window. webkitAudioContext; var audioCtx = new AudioContext({ latencyHint: 'interactive', sampleRate: 44100, }); Copy to Clipboard.

AudioContext - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/AudioContext
    The AudioContext interface represents an audio-processing graph built from audio modules linked together, each represented by an AudioNode. An audio context controls both the creation of the nodes it contains and the execution of the audio processing, or decoding.

Newest 'webkitaudiocontext' Questions - Stack Overflow

    https://stackoverflow.com/questions/tagged/webkitaudiocontext
    using libFLAC to convert the output of AudioContext to FLAC format. I am trying to convert the PCM output of HTML5 audiocontext (e.g. buffer.getChannelData (0), ...) to PCM data that is required by "FLAC__stream_encoder_process_interleaved" The weird thing is FLAC ... html audio flac webkitaudiocontext.

AudioContext JavaScript and Node.js code examples | Tabnine

    https://www.tabnine.com/code/javascript/functions/AudioContext
    Best JavaScript code snippets using AudioContext (Showing top 15 results out of 315) Write less, code more. AI Code Completion Plugin For Your IDE. Get Tabnine. origin: miguelmota / alexa-voice-service.js. example/index.bundle.js/Player. function Player () { _classCallCheck ( this, Player); window.AudioContext = window.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    For WebKit- and Blink-based browsers, you currently need to use the webkit prefix, i.e. webkitAudioContext. Loading sounds The Web Audio API uses an AudioBuffer for short- to medium-length sounds. The basic approach is to use XMLHttpRequest for fetching sound files.

Creating Sounds with AudioContext - The Art of Web

    https://www.the-art-of-web.com/javascript/creating-sounds/
    3. SoundPlayer.js class. Our SoundPlayer class enables all the example on this page, plus the sound effects in our new JavaScript Graphing Game. The constructor accepts an AudioContext object, after which a single sound/note can be started and have it's properties controlled. A single AudioContext is sufficient for all sounds on the page.

'webkitAudioContext' is deprecated. Please use ...

    https://github.com/dart-lang/sdk/issues/23259
    We have to have webkitAudioContext as an option as long as we have supported browser versions using it, which Safari still does. So that message is presumably coming from the code that looks like new (window.AudioContext || window.webkitAudioContext)() or else from the code that looks for the prototypes to set our class markers on them in ...

AudioContext and webkitAudioContext missing in Window ...

    https://github.com/microsoft/TypeScript/issues/31686
    AudioContext is defined webkitAudioContext is still missing jcleefw commented on May 29, 2020 webkitAudioContext is old naming conventions in the Web Audio which is now the AudioContext. which i think nothing will be done anytime soon. The way around is to add declare global { interface Window { webkitAudioContext: typeof AudioContext } }

Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    var myAudioContext = new webkitAudioContext(); Your audio context is typically created when your page initializes and should be long-lived. You can play multiple sounds coming from multiple sources within the same context, so it is unnecessary to create more than one audio context per page.

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