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NicAudio - Avisynth wiki
http://avisynth.nl/index.php/NicAudio
Description . NicAudio is an audio source plugin for MPEG Audio/AC3/DTS/LPCM and other uncompressed formats.. Requirements [x86]: AviSynth+ or AviSynth 2.5.8 or greater [x64]: AviSynth+ Syntax and Parameters. NicAC3Source / NicDTSSource NicAC3Source (string, int "channels", int "DRC")
NicAudio - AviSynth
http://www.avisynth.org.ru/docs/english/externalfilters/nicaudio.htm
LoadPlugin("NicAudio.dll") NicAC3Source("c:\File.AC3") or. NicLPCMSource("c:\File.lpcm", 48000, 16, 2) Filters compiled and gathered together by Nic. All under the GPL. All credit should go to the excellent creator of these original filters used in FilmShrink.sf.net - Attila T. Afra.
MeGUI / Feature Requests / #556 2015: New MeGUI 64 …
https://sourceforge.net/p/megui/feature-requests/556/
NicAudio.dll, DGDecodeNV.dll and TIVTC.dll are all available in 64-bit. I downloaded the MeGUI source code and tried to compile the 64-bit version myself, but the coded hasn't optimized for 64-bit in a while, so 64-bit compilation fails in the very first lines. Thanks for all the great work.
BeHappy - AviSynth based audio transcoding tool (UPD …
https://forum.doom9.org/archive/index.php/t-104686-p-3.html
And this NicAudio.dll (http://nic.dnsalias.com/NicAudio_alpha3.zip) What is good for wav2mono & wav2stereo extension? Sometimes we need split multichannel input in mono/stereo wav's to be edited in stereo audio editors. Split in mono wav's is a BeSweet tool than can be accomplished with these utils (compressed are only 5 KB and are optional)
FAQ loading clips - Avisynth wiki
http://avisynth.nl/index.php/FAQ_loading_clips
The RaWavSource() load method are now included in NicAudio 2.0 (see next point): RaWavSource("D:\file.w64", SampleRate=96000, SampleBits=24, Channels=6) # or when a W64 header is present RaWavSource("D:\file.w64", SampleRate=6) # assumes the presence of a W64 header and reads the needed info from it
The GOUT Sync Thread - Original Trilogy
https://originaltrilogy.com/topic/The-GOUT-Sync-Thread/id/17357
Copy in the following script, save it as whatever.avs in your working directory, and open it in VirtualDub2. LoadPlugin ("NicAudio.dll") blank = \AudioDub ( \BlankClip (length=179670, \fps=24000, \fps_denominator=1001), \RaWavSource ("ESB_hh_5.1_v3.w64",1) \) sync= \Dissolve ( \Trim (blank, 0, 150211), \Trim (blank, 150203, 0), \11) return sync
Confusion with DGIndex, AviSynth, VirtualDub ... - VideoHelp
https://forum.videohelp.com/threads/332427-Confusion-with-DGIndex-AviSynth-VirtualDub-and-audio-files
LoadPlugin("C:\Program Files\AviSynth 2.5\plugins\NicAudio_204\NicAudio.dll") video = MPEG2Source("E01.d2v") audio = NicAc3Source("E01 T80 3_2ch 448Kbps DELAY 0ms.ac3") AudioDub(video,audio) TomsMoComp(1,5,1) Quote . 1st Mar 2011 15:36 #3. fatcharlie. View Profile View Forum Posts Private Message Member Join Date Feb 2011 ...
Importing Media into AviSynth
http://avisynth.org.ru/docs/english/advancedtopics/importing_media.htm
# Audio-CD Ripping using this plugin # Download BASSCD 2.2 from official BASS homepage # Extract basscd.dll and rename it to bass_cd.dll # Place bass_cd.dll in the same folder as bassAudio.dll bassAudioSource("D:\Track01.cda") 2) DirectShowSource: Have a look at section "Other containers with audio" for more information.
Restore legacy Hi8 or Viideo8 tapes using Avisynth scripting
https://coertvonk.com/app/videoediting/restoring-video8-hi8-10849
Restoring Video8/Hi8 tapes. Once you succeed at this, the world of digital video manipulation opens up. The AviSynth script below attempts to correct camera shaking, chroma denoiser and remove edge enhancement artefacts (halo). Script is written for 32-bit AviSynth 2.6 MT. The VidMod plugins are part of QTGMC.
digitalFAQ.com Forum - Removing horizontal/vertical film ...
http://www.digitalfaq.com/forum/video-restore/8633-removing-horizontal-vertical-4-print.html
I suppose you've checked that NicAudio.dll is in your Avisynth plugins folder at "C:\Program Files (x86)\AviSynth\plugins". If this still doesn't work, you can use FFMS2 to pull audio directly from the same .ts file. But try NicAudio again to be sure everything's where it is supposed to be.
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