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javascript - Audio in Node-webkit using node js and Web ...

    https://stackoverflow.com/questions/27571319/audio-in-node-webkit-using-node-js-and-web-audio-api
    var file = require('file'); var img = file("/path/to/audio"); if (!img.is('image/*')) { alert('Images only!'); return; } var reader = img.toDataURL(function(err, str){ if (err) throw err; console.log("This is a data: uri: " + str); }); reader.on('progress', function(e){ console.log(e.percent); });

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API lets you pipe sound from one audio node into another, creating a potentially complex chain of processors to add complex effects to your soundforms. One way to do this is to place BiquadFilterNodes between your sound source and destination. This type of audio node can do a variety of low-order filters which can be used to build graphic equalizers …

html5 audio and video crashing in v0.8.1 · Issue #1423 ...

    https://github.com/nwjs/nw.js/issues/1423
    When I use node-webkit to do some media interaction project , I have the same problem too , and the latest chrome ffmegsumo.so file and eberfreitas's libffmpegsumo.so file can't fixed , also cause crash when play media especially html5 audio .

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The AudioNode interface represents an audio-processing module like an audio source (e.g. an HTML <audio> or <video> element), audio destination, intermediate processing module (e.g. a filter like BiquadFilterNode, or volume control like GainNode). AudioParam. The AudioParam interface represents an audio-related parameter, like one of an AudioNode. It can be set to a …

[OGG-JSON] Audio preprocessor with HTML5 Web audio API ...

    https://www.html5gamedevs.com/topic/5473-ogg-json-audio-preprocessor-with-html5-web-audio-api/
    I made a Audio preprocessor with HTML5 Web audio API. Throw this into a node-webkit application add a ogg sound file and it will return a json with the processed data. https://github.com/morgondag/preprocess Keep in mind that this implementation is based on the RequestAnimationFrame so need to tweak if if you have another FPS in your game.

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