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EdlMax - Convessssiiiooonnn of Audio Samples
http://www.edlmax.com/AudioNTSC.htm
Maximum audio samples and video frames To evaluate the requirements for performing these calculations on a computer we may ask "What is the largest audio sampling number we must handle?". Put another way, "What is the number of the last audio sample in 24 hours?".The NTCS frame rate is 29.970029970029970 FPS (30000 / 1001), or slower than ...
Some NTSC-input TFT product samples « Adafruit Industries ...
https://blog.adafruit.com/2022/02/03/some-ntsc-input-tft-product-samples/
Some NTSC-input TFT product samples. ... IR proximity, temperature, light, motion and sound. A whole wide world of electronics and coding is waiting for you, and it fits in the palm of your hand. Join 32,000+ makers on Adafruit’s Discord channels and be part of the community! ...
GameCube - Super Monkey Ball - All Sound Effects (NTSC ...
https://www.sounds-resource.com/gamecube/supermonkeyball/sound/36982/
Gamecube - Super Monkey Ball (NTSC) - All Sounds/target/00071 (0x0232).wav; Gamecube - Super Monkey Ball (NTSC) - All Sounds/target/00072 (0x0236).wav; Previous Sound | Next Sound . You must be logged in with an active forum account to post comments. This page does not work well in portrait mode on mobile. Please rotate your device.
Will the End of NTSC Be the End of 59.94? | TV Tech
https://www.tvtechnology.com/opinions/will-the-end-of-ntsc-be-the-end-of-5994
NTSC 59.94 Hz also required a clever mathematical approach in order to distribute digital audio samples over video frames. This consideration, in fact, made a substantial contribution to the ultimate standardization of the 48 kHz professional digital audio sample rate.
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