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HTML DOM Audio loop Property - W3Schools

    https://www.w3schools.com/jsref/prop_audio_loop.asp
    Definition and Usage. The loop property sets or returns whether an audio should start playing over again when it is finished. This property reflects the <audio> loop attribute. When present, it specifies that the audio should start playing over again when it is finished.

HTML audio loop Attribute - W3Schools

    https://www.w3schools.com/TAgs/att_audio_loop.asp
    The loop attribute is a boolean attribute. When present, it specifies that the audio will start over again, every time it is finished.

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
    Returns a MediaError object representing the error state of the audio: loop: Sets or returns whether the audio should start playing over again, every time it is finished: mediaGroup: Sets or returns the name of the media group the audio(s) is a part of: muted: Sets or returns whether the sound should be turned off: networkState

javascript - HTML5 Audio Looping - Stack Overflow

    https://stackoverflow.com/questions/3273552/html5-audio-looping
    myAudio = new Audio('someSound.ogg'); if (typeof myAudio.loop == 'boolean') { myAudio.loop = true; } else { myAudio.addEventListener('ended', function() { this.currentTime = 0; this.play(); }, false); } myAudio.play();

HTML DOM Audio loop 属性 | 菜鸟教程

    https://www.runoob.com/jsref/prop-audio-loop.html
    Audio loop 属性 Audio 对象 实例 将音频设置为循环播放: document.getElementById('myAudio').loop = true; 尝试一下 » 定义和用法 loop 属性设置或返回音频是否应该在播放结束时再次播放。 该属性反映了 <audio> loop 属性。 当使用了该属性,音频在播放结束后继续播放。

Loop sound from object issue - LSL Scripting - Second …

    https://community.secondlife.com/forums/topic/413078-loop-sound-from-object-issue/
    Loop sound from object issue Loop sound from object issue. By Starla Metaller, October 14, 2017 in LSL Scripting. Share More sharing options... Followers 1. You are about to reply to a thread that has been inactive for 584 days. Please take a moment to consider if this thread is worth bumping. ...

Audio() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    An optional DOMString containing the URL of an audio file to be associated with the new audio element. Return value A new HTMLAudioElement object, configured to be used for playing back the audio from the file specified by url .The new object's preload property is set to auto and its src property is set to the specified URL or null if no URL is given.

Play and Loop Sound - Second Life Wiki

    http://wiki.secondlife.com/wiki/Play_and_Loop_Sound
    Just put it in an object along with a sound and it will loop the sound over and over again. Let's see the script then! Okay, here we go :D. //Bella all the way xD // default {state_entry {llLoopSound (llGetInventoryName (INVENTORY_SOUND, 0), 1.0); }}

c# - How to loop an audio in unity? - Stack Overflow

    https://stackoverflow.com/questions/59439413/how-to-loop-an-audio-in-unity
    There is an another way tho, you can loop it like this. private AudioSource audio; void Start() { StartCoroutine(LoopAudio()); } IEnumerator LoopAudio() { audio = GetComponent<AudioSource>(); float length = audio.clip.length; while(true) { audio.Play(); yield return new WaitForSeconds(length); } }

How to: Loop a Sound Playing on a Windows Form - Windows ...

    https://docs.microsoft.com/en-us/dotnet/desktop/winforms/controls/how-to-loop-a-sound-playing-on-a-windows-form
    In this article. The following code example plays a sound repeatedly. When the code in the stopPlayingButton_Click event handler runs, any sound currently playing stops. If no sound is playing, nothing happens. Example using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Media; using …

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