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AudioServicesPlaySystemSound Volume? - Stack Overflow
https://stackoverflow.com/questions/10855874/audioservicesplaysystemsound-volume
In the Settings app, under. General > Sounds > Ringer and Alerts. If 'Change with Buttons' is set to Off, then sounds using AudioServicesPlaySystemSound () will always be played at full volume (yet other sound API's such as AVAudioPlayer will respect the volume of the device). Share.
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
In addition, when you use the AudioServicesPlaySystemSound function: Sounds play at the current system audio volume, with no programmatic volume control available. Sounds play immediately. Looping and stereo positioning are unavailable. Simultaneous playback is unavailable: You can play only one sound at a time.
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
The AudioServicesPlaySystemSound function lets you very simply play short sound files. The simplicity carries with it a few restrictions. Your sound files must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format. Packaged in a .caf, .aif, or .wav file. In addition, when you use the AudioServicesPlaySystemSound function:
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/audio_services
System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can play only one sound at a time.
Sound Play in Objective-C · GitHub
https://gist.github.com/skhatri/4242522
Sound Play in Objective-C Raw PlayController.m This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. ... AudioServicesPlaySystemSound (soundId1);} - (void)playUsingAVFoundation
How to get ringer and alert volume… | Apple Developer …
https://developer.apple.com/forums/thread/15713
I am trying to get the ringer and alert volume through objective c (iOS 8) in my app. This is basically available in Settings -> Sounds -> Ringer and Alert (Slider). I am sure this is different from the system music player / sounds (control center music volume).
GitHub - adamcichy/SwiftySound: SwiftySound is a simple ...
https://github.com/adamcichy/SwiftySound
let mySound = Sound ( url: fileURL) mySound. play () Creating an instance has more benefits like the ability to adjust the volume and playback callbacks. Change the volume You can change the volume of each Sound instance. mySound. volume = 0.5 The value of volume property should be between 0.0 and 1.0, where 1.0 is the maximum. Callbacks
Play a short sound in iOS
https://www.py4u.net/discuss/1086756
Pros: You don't need to manage volume settings separately. The sound is played in a separate thread and loading and playing of audio clip is v fast. In short, you treat this clip as another system sound. Cons: You can't provide a separate audio control setting. It's tied to the settings of the system sounds. You can't play more than 30 seconds.
iOS SDK Programming A Beginners Guide - SILO.PUB
https://silo.pub/ios-sdk-programming-a-beginners-guide.html
NOTE You can use a view-based iOS application to illustrate using C in an iOS application because you can freely mix Objective-C and C in iOS programs, as Objective-C is a superset of C. 3. Type the code in Listing 2-2 into the cwork.c file.
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