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Beginning Audio in Unity - Unity Learn
https://learn.unity.com/project/beginning-audio-in-unity
This project features the classic Windridge City project with the addition of the Standard Assets first person controller. The project includes a few key areas that will benefit from the addition of audio. You will have the opportunity to configure both 2D and 3D audio, create Reverb Zones to enhance the environmental audio effects, trigger audio from a custom C# script, and master …
Working with Audio Components - Unity Learn
https://learn.unity.com/tutorial/working-with-audio-components-2019-3
Unity’s audio system imports most standard audio file formats. It allows you to mix and master in real time, and it can replicate 3D spatial sound effects like echo, object movement (like the sound of a fast-moving car), and reverb. In this tutorial, you'll prepare in import audio files, and add Audio Source and Audio Listener components to your project.
Working with Audio Tracks in Timeline - Unity Learn
https://learn.unity.com/tutorial/working-with-audio-tracks-in-timeline
Working with audio files is as straightforward as dragging and dropping the files into the Editor and selecting the tools you need to compose a sequence of audio tracks that will bring your scene alive. In this tutorial, you'll add and configure audio using Timeline.
How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
Hi there, so just to run through the basics. Drop your WAV file into Unity, which imports it as an Audio Clip. Add an Audio Source component on to an object in the Scene, which is where the sound will come from. The Audio Source component has a field for the Audio Clip, which is here you add your sound.
Working with Audio Components - Unity Learn
https://learn.unity.com/tutorial/working-with-audio-components
In Unity, an audio file can be saved at different sample rates. The lowest you’d want is 11025Hz, with 22050Hz or 48000Hz being ideal. A higher sample rate will result in larger files. For AIFF and WAV audio files, make sure the bit depth is 32-bit and not …
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