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Oculus Developer Center | Downloads

    https://developer.oculus.com/downloads/package/oculus-audio-sdk-plugins/
    Oculus Developer Center | Downloads

Oculus Spatial Audio SDK Demo Scene — Oculus

    https://forums.oculusvr.com/community/discussion/20975/oculus-spatial-audio-sdk-demo-scene
    Oculus Spatial Audio SDK Demo Scene. rubixcube6 Posts: 164. Art3mis. March 2015 edited March 2015 in Games and Apps. This is a simple scene with a ball that plays music. You can move the ball around with your mouse. Some assets used in this demo, like the music, are part of the Oculus audio SDK.

Oculus Developer Center | Audio Development

    https://developer.oculus.com/audio/
    Oculus Developer Center | Audio Development

Spatial Audio - Oculus

    https://creator.oculus.com/learn/spatial-audio/
    The Oculus Audio SDK is designed to add high-quality spatialization tools to existing tools (such as FMOD and Wwise) and engines (Unity and Unreal) often used by game developers.

Skeletons vs 3D Audio: Oculus Audio SDK - YouTube

    https://www.youtube.com/watch?v=B3jTe_fvLIE
    Oculus Audio SDK. Please put on your headphones.-----This video is a part of playthrough of a demo "Skele...

Audio SDK Development - Oculus Community

    https://forums.oculusvr.com/t5/Audio-SDK-Development/bd-p/dev-sdk-audio
    The "Oculus Spatializer Native" package for the Oculus Audio SDK ( https://developer.oculus.com/downloads/package/oculus-spatializer-native/ ) contains native librari... 03-31-2021 | Posted in Audio SDK Development This thread is read-only No sound when using Oculus Spatializer between FMOD2.1.7/Unreal4.25.4 on Win10

How to Build a VR Video Chat App with Spatial Audio on …

    https://rickagora.medium.com/how-to-build-a-vr-video-chat-app-with-spatial-audio-on-oculus-1501c85e54fb
    From the sample project, we can open the demo app from the AgoraEngine folder and run it either from the Editor or a build to a device. Place the device next to a TV or radio for some random audio...

Oculus @ CES 2015

    https://www.oculus.com/blog/oculus-ces-2015/
    Great audio is a key element of immersion and an amplifier for presence that has been largely untapped until now. The upcoming Oculus Audio SDK uses Head-Related Transfer Function (HRTF) technology in conjunction with the Rift’s head tracking to achieve a sense of true 3D audio spatialization. This allows content creators to immerse you ...

Oculus Audio SDK 0.9.2 for Developers : oculus

    https://www.reddit.com/r/oculus/comments/2xy0j6/oculus_audio_sdk_092_for_developers/
    Here's the simple demo included in the audio SDK + OVRcharacterController Ps. If you get judder (like I did) try this: Hold CTRL while double clicking the exe to force show the Unity configuration dialog. Then set the quality level to "Fantastic". For some odd reason, the default "Good" introduces judder. 3 level 2 Suttonian 6 years ago

Oculus @ GDC 2015

    https://www.oculus.com/blog/oculus-gdc-2015/
    A preview of the Oculus Audio SDK is now available for download on the Oculus Developer Center! This is the same technology that we announced at Oculus Connect and that powered the remixed demos and experiences we debuted at CES.

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