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Long review, average-length Audio Report – OgreCave
http://ogrecave.com/2008/04/21/long-review-average-length-audio-report/
Long review, average-length Audio Report. April 21, 2008 Mike Sugarbaker OgreCave, Roleplaying Games 6 comments. First, if it escaped your attention, Lee Valentine has an exhaustively thorough look at Ken Hite’s new Trail of Cthulhu RPG. If you’ve got questions about whether this latest complete game on the Mythos is the one for you, Lee ...
Audio report – Free RPG Day 2008 is upon us! – OgreCave
http://ogrecave.com/2008/06/19/audio-report-free-rpg-day-2008-is-upon-us/
Audio report – Free RPG Day 2008 is upon us! June 19, 2008 Allan Sugarbaker Uncategorized 14 comments. In our latest episode, we talk with special guest Aldo Ghiozzi of Impressions and Free RPG Day about this Saturday’s second annual event. In just one year, the participating publishers have multiplied, and Aldo tells us both what to look ...
Audio Report: Brian Isikoff of QuestWorlds - OgreCave
http://ogrecave.com/2005/12/30/audio-report-brian-isikoff-of-questworlds/
Audio Report: Brian Isikoff of QuestWorlds. December 30, 2005 Mike Sugarbaker OgreCave 4 comments. Plenty of chat about the upcoming worldless HeroQuest, plus holiday bits and lots of recently-played action. We weigh in on Race Day, Wings of War and plenty more. Discuss! Subscribe! Fly!
Ogre Video and Audio Plugins: Ogre Video and Audio Plugins
https://ogrecave.github.io/ogre-audiovideo/
This is the API reference for the Ogre Video and Audio plugins; contained within are the specifications for each class and the methods on those classes which you can refer to when using the library in your code.. OggSound. The OgreOggSound library is designed to provide a simple, quick and easy method of adding audio to an OGRE based application.
Ogre Video and Audio Plugins: Ogre Namespace Reference
https://ogrecave.github.io/ogre-audiovideo/namespace_ogre.html
typedef Ogre::uint32 IdType typedef std::vector< IlluminationPass * > IlluminationPassList typedef std::vector< Image * > ImagePtrList typedef short int16 typedef int int32 typedef long long int64 typedef signed char int8 typedef std::vector< int > IntConstantList typedef …
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OgreCave interview: Randy Angle on Gruesome Ghoulies. September 28, 2020 Allan Sugarbaker Crowdfunding, Interviews, Roleplaying Games Leave a comment. Today OgreCave was just minding its own business, and suddenly had a Random Encounter (interview) with Randy Angle of Hoppsbusch Games. Just in time for the kamagra zonder recept spanje …
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