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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

OpenAL Soft - Software 3D Audio

    https://openal-soft.org/
    OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by …

OpenAL 3D Audio Tutorial 1: Introduction - YouTube

    https://www.youtube.com/watch?v=BR8KjNkYURk
    OpenAL tutorial series about adding 3D audio to your games!An introduction to the OpenAL API!Check out the OpenAL tutorials on the LWJGL wiki:http://wiki.lwj...

audio - Python openAL 3D sound - Stack Overflow

    https://stackoverflow.com/questions/36555867/python-openal-3d-sound
    Python openAL 3D sound. Ask Question Asked 5 years, 9 months ago. Active 5 years, 1 month ago. Viewed 3k times 4 I just started with python and I am making program for audio manipulation. I am trying to implement 3D sound with openAL in my python application, but I just can get it to work. this is my code for 3D sound: ...

audio - OpenAL 3D sounds - Stack Overflow

    https://stackoverflow.com/questions/17328421/openal-3d-sounds
    Show activity on this post. In my 3D game I currently have sounds working through a factory class "sound". I am initializing OpenAL through my camera class, on load it will store global floatbuffers of its position, orientation and velocity. private static FloatBuffer listenerPosition = BufferUtils.createFloatBuffer ( 3 ).put ( new float [] { X ...

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