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OpenAL: Cross Platform 3D Audio
https://www.openal.org/#:~:text=The%20basic%20OpenAL%20objects%20are%20a%20Listener%2C%20a,points%20in%203D%20space%20which%20are%20emitting%20audio.
OpenAL: Cross Platform 3D Audio
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.
Audio Backend Woes: OpenAL vs. DSound - Dolphin
https://forums.dolphin-emu.org/Thread-audio-backend-woes-openal-vs-dsound
Joined: Jan 2010. When it comes to the audio backend for Dolphin, there are two choices: DirectSound and OpenAL. Unfortunately I can't seem to make either one work satisfactorily and I could use some insights if anyone has any to offer. I'm currently trying to play NSMB on the R51xx/R52xx builds of Dolphin, and thanks to a bug between the frame ...
OpenAL Soft - Software 3D Audio
OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion ...
OpenAL: Cross Platform 3D Audio
https://www.openal.org/downloads/
OpenAL 1.1 Core SDK (zip) OpenAL 1.1 Windows Installer (zip) Site hosted by icculus.org and put together with bootstrap and the sectionalize template by TimeDoctor. Submit changes to the openal.org website content via github pull requests. ...
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