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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/#:~:text=OpenAL%20is%20a%20cross-platform%203D%20audio%20API%20appropriate,are%20a%20Listener%2C%20a%20Source%2C%20and%20a%20Buffer.
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OpenAL playback captured audio data c++ - Stack Overflow

    https://stackoverflow.com/questions/9886668/openal-playback-captured-audio-data-c
    /* Start playback and capture, and enter the audio loop */ alSourcePlay(source); alcCaptureStart(dev[1]); //starts ring buffer while(1) { /* Check if any queued buffers are finished */ alGetSourcei(source, AL_BUFFERS_PROCESSED, &val); if(val <= 0) continue; /* Check how much audio data has been captured (note that 'val' is the * number of frames, not bytes) */ …

c++ - Recording Audio with OpenAL - Stack Overflow

    https://stackoverflow.com/questions/3056113/recording-audio-with-openal
    Last time I checked OpenAL it was quite simple. You create the recording device and start the recording going. You then just call the get buffer function. It will wait until there is enough data to fill the buffer and then return when there is enough data. Why not just look at the "capture" example that comes with the OpenAL SDK ...? Share

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

OpenAL Soft - Software 3D Audio

    https://openal-soft.org/
    OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio …

OpenAL: Cross Platform 3D Audio

    http://openal.org/documentation/
    These are registered extensions which are used for multiple implementations on multiple platforms. ALC_ENUMERATION_EXT-- enumeration of available devices (sample code in altest) ALC_EXT_CAPTURE-- capture functionality; documentation is in the OpenAL 1.1 Specification. AL_EXT_MP3-- MP3 audio format support. Linux/Standard Implementation Extensions.

OpenAL short example - GitHub Pages

    https://ffainelli.github.io/openal-example/
    OpenAL is the audio counterpart of OpenGL for graphics and as such defines a standard and portable API to build audio applications on top of it. The API covers both playback and capture use cases. Implementations There are various implementations of OpenAL in the wild, the one being used in this example is called

Audio — Emscripten 3.1.4-git (dev) documentation

    https://emscripten.org/docs/porting/Audio.html
    Emscripten’s OpenAL implementation (and also SDL1) will automatically listen for a user click or keypress on the document and the canvas, and resume audio for you. That means that audio should start to play once the user does something on the page. (See autoResumeAudioContext () for how this is done internally.) Emscripten-specific capture behavior

Audio capture on Android? · Issue #87 · kcat/openal-soft ...

    https://github.com/kcat/openal-soft/issues/87
    OpenAL capture guarantees the opened device has at least the specified capture size, so this would be allowed and give the app a bit more of a cushion for being late with checking samples. dslc commented on Jan 5, 2019 Thanks for …

Audio capture example not working. - LWJGL Forum

    http://forum.lwjgl.org/index.php?topic=4311.0
    throw new OpenALException("ALC_EXT_CAPTURE extension not available");} String[] capDevices = ALC10.alcGetString(null, ALC11.ALC_CAPTURE_DEVICE_SPECIFIER).split("\0"); System.out.println("Available Capture Devices: "); for (int i = 0; i < capDevices.length; i++) {System.out.println(i + ": " + capDevices[i]);}

The Open Toolkit library: OpenTK.Audio.AudioCapture …

    http://jeske.github.io/opentkr-doxygen/html/class_open_t_k_1_1_audio_1_1_audio_capture.html
    OpenTK.Audio.AudioCapture.AudioCapture ( ) Opens the default device for audio recording. Implicitly set parameters are: 22050Hz, 16Bit Mono, 4096 samples ringbuffer. Opens a device for audio recording. Parameters Member Function Documentation void OpenTK.Audio.AudioCapture.CheckErrors ( ) Checks for ALC error conditions. Exceptions

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