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OpenAL: Cross Platform 3D Audio
https://www.openal.org/#:~:text=OpenAL%20is%20a%20cross-platform%203D%20audio%20API%20appropriate,are%20a%20Listener%2C%20a%20Source%2C%20and%20a%20Buffer.
OpenAL: Cross Platform 3D Audio
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …
How to record live audio input into file from microphone ...
https://stackoverflow.com/questions/4096703/how-to-record-live-audio-input-into-file-from-microphone-with-openal-c-code
I have such code for doing echo of microphone with openAL on windows. I want to create some CapturedAudioData file to write all audio data captured during the loop. So its going to be like unformated PCM. And I need it to be filled up 25 times per second.
Positional Sound with OpenAL. [On mac OS X, using ...
https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30
The buffer is the OpenAL part that holds the audio data to be processed. A device can have many buffers and they are independent of …
OpenAL Programmers Guide
http://openal.org/documentation/OpenAL_Programmers_Guide.pdf
OpenAL is a cross-platform three-dimensional audio API. The API’s primary purpose is to allow an application to position audio sources in a three-dimensional space around a listener, producing reasonable spatialization of the sources for the audio system (headphones, 2.1 speaker output, 5.1 speaker output, etc.)
OpenAL Soft - Software 3D Audio
OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are …
OpenAL short example - GitHub Pages
https://ffainelli.github.io/openal-example/
OpenAL is the audio counterpart of OpenGL for graphics and as such defines a standard and portable API to build audio applications on top of it. The API covers both playback and capture use cases. Implementations There are various implementations of OpenAL in the wild, the one being used in this example is called
OpenAL: Cross Platform 3D Audio
https://www.openal.org/downloads/
OpenAL 1.1 Windows Installer (zip) Site hosted by icculus.org and put together with bootstrap and the sectionalize template by TimeDoctor . Submit changes to the openal.org website content via github pull requests .
LearnOpenGL - Audio
https://learnopengl.com/In-Practice/2D-Game/Audio
SoundEngine->play2D("audio/breakout.mp3", true); } Here we created a SoundEngine that we use for all audio-related code. Once we've initialized the sound engine, all we need to do to play audio is simply call its play2D function. Its first parameter is the filename, and the second parameter whether we want the file to loop (play again once it's finished).
FFmpeg Devices Documentation
https://ffmpeg.org/ffmpeg-devices.html
The OpenAL input device provides audio capture on all systems with a working OpenAL 1.1 implementation. To enable this input device during configuration, you need OpenAL headers and libraries installed on your system, and need to configure FFmpeg with - …
[openal] MIDI support
http://openal.org/pipermail/openal/2014-March/000084.html
It would be great if the OpenAL-soft MIDI extension can handle external general MIDI input and output devices as well. For many games and apps it would be good to use all kinds of MIDI devices ranging all from keyboards to guitars and "3D" multibutton DJ equipment for input. Using OpenAL to orchestrate hardware synthesizers with spatialisation ...
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