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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/downloads/
    OpenAL 1.1 Windows Installer (zip) Site hosted by icculus.org and put together with bootstrap and the sectionalize template by TimeDoctor . Submit changes to the openal.org website content via github pull requests .

GitHub - DmitriWamback/openal_audio_player: A …

    https://github.com/DmitriWamback/openal_audio_player
    A template OpenAL audio player in C++. Contribute to DmitriWamback/openal_audio_player development by creating an account on GitHub.

Playing sound using OpenAL | David Amador

    https://www.david-amador.com/2011/06/playing-sound-using-openal/
    Setting up OpenAL to play a sound is pretty straight forward, a bit like OpenGL. First you need to create a context. Now for the second part, loading a wav file. You have to open a file, fill buffers with data and then attach it to a source. Once the sound is loaded we can play it. To do this we use alSourcePlay.

OpenAL - Free download and software reviews - CNET …

    https://download.cnet.com/OpenAL/3000-2070_4-77587417.html
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

What is OpenAL? Should I Remove it? - TenComputer

    https://tencomputer.com/what-is-openal-should-you-remove-it/
    What is OpenAL? As the abbreviation of Open Audio Library, the OpenAL program is a cross-platform API (Application Programming Interface). With the similar style to OpenGL, OpenAL is dedicated to displaying multichannel three-dimensional positional audio, which is also why sometimes Open al program is embedded in your PC.

OpenAL short example - GitHub Pages

    https://ffainelli.github.io/openal-example/
    OpenAL is the audio counterpart of OpenGL for graphics and as such defines a standard and portable API to build audio applications on top of it. The …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/documentation/
    Extensions Multi-Platform Extensions. These are registered extensions which are used for multiple implementations on multiple platforms. ALC_ENUMERATION_EXT-- enumeration of available devices (sample code in altest) ALC_EXT_CAPTURE-- capture functionality; documentation is in the OpenAL 1.1 Specification AL_EXT_MP3-- MP3 audio format support. …

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    OpenAL is built on top of this audio unit and provides a higher-level API well suited for game apps. Multichannel Mixer unit. The Multichannel Mixer unit, of type kAudioUnitSubType_MultiChannelMixer, lets you mix multiple mono or stereo audio streams to a single stereo stream. It also supports left/right panning for each input.

openal - playing audio in openTK - Stack Overflow

    https://stackoverflow.com/questions/14945372/playing-audio-in-opentk
    1 Answer1. Active Oldest Votes. This answer is useful. -2. This answer is not useful. Show activity on this post. OpenTK is just a graphics library, but OpenAL provides support for audio. answered Apr 7 '13 at 0:16. WolfCode.

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