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xaudio2 and openal - General and Gameplay Programming ...
https://www.gamedev.net/forums/topic/513518-xaudio2-and-openal/#:~:text=I%20find%20XAudio2%20a%20much%20saner%20API.%20It,and%20unintuitive%20to%20use%2C%20and%20now%20use%20XAudio2.
c++ - XAudio2 vs. OpenAL volume - Stack Overflow
https://stackoverflow.com/questions/57309237/xaudio2-vs-openal-volume
According to the documentations both functions take the volume argument should be in the [0;1] range to set the level. However, it seems that the curve they use internally doesn't match. It feels like OpenAL for example more quieter …
Xaudio2 vs OpenAL-soft | DOOM 3 EAX Audio | DOOM …
https://www.youtube.com/watch?v=4pcTCZ0THxs
NOTE: These changes are only available in the port's source code. No binary is available with these changes.NOTE 2: For DOOM 3 EAX Audio you must download an...
Openal vs XAudio2. Whats the difference? :: Serious Sam ...
https://steamcommunity.com/app/564310/discussions/0/2592234299569294487/
Openal vs XAudio2. Whats the difference? Just curious. < 1 1 >. Showing 1 - 1 of 1 comments. Melody ♡. View Profile View Posts. Jul 3, 2017 @ 2:52am. XAudio works better on Windows.
xaudio2 and openal - General and Gameplay Programming ...
https://www.gamedev.net/forums/topic/513518-xaudio2-and-openal/
November 02, 2008 01:55 PM. I find XAudio2 a much saner API. It uses a much more data 'pull' style of interface, while OpenAL draws much of its API design from a primarily data push style. For this reason, among others, I found OpenAL to be very difficult and unintuitive to use, and now use XAudio2. Cancel.
Openal vs XAudio2. Whats the difference? :: Serious Sam ...
https://steamcommunity.com/app/564310/discussions/0/2592234299569294487/?l=spanish
Openal vs XAudio2. Whats the difference? Just curious. < 1 1 >. Mostrando 1 - 1 de 1 comentarios. Melody ♡. Ver perfil Ver mensajes. 3 JUL 2017 a …
DirectSound vs OpenAL vs XAudio - what is the difference ...
https://www.beamng.com/threads/directsound-vs-openal-vs-xaudio-what-is-the-difference.4516/
After trying the tech demo, I decided to buy the game, and after I went to the options menu, I noticed "Audio Provider" option. In the drop-down list there's a DirectSound, Null, OpenAL and XAudio in it. Obviously "Null" will simply not render any sound, possibly granting some extra FPS due to no CPU usage due to sound playback (hopefully), but ...
openal - Does XAudio2 have a maximum number of …
https://stackoverflow.com/questions/39142201/does-xaudio2-have-a-maximum-number-of-voices
At present we're stilling using OpenAL and have hit an issue where the maximum number of 'sources' (what I believe are termed 'voices' in XAudio2) varies depending on your hardware. We could upgrade our OpenAL stuff to recycle sources, but if XAudio2 solves this for us then I'd rather focus on completing the migration.
What should the default audio back-end be on Windows?
https://forums.dolphin-emu.org/Thread-what-should-the-default-audio-back-end-be-on-windows
But, I discovered that xaudio2 nearly cuts that latency in half (bringing it to around 115ms of latency) making it far less noticeable when you're not looking for it. OpenAL, tested later, ended up somewhere between the two, more toward the 200+ms of dsound than xaudio2. Still helps a little, but really doesn't make the problem less noticeable.
What's the best cross-platform audio lib these days? Is ...
https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
I've always used openal soft as it works cross platform and is open source. I'm interested to look at the alternatives as long as they meet my criteria above. It's very easy to use if you just wanna play sounds in a 3d or 2d environment with maybe some effects like …
Game audio - what API to use? And what happened to …
https://www.reddit.com/r/gamedev/comments/1r361w/game_audio_what_api_to_use_and_what_happened_to/
Apparently openal.org has been the "official" site, for some time (according to wikipedia). Except the domain expired a few weeks ago, and hasn't been renewed. If Creative still has OpenAL stuff, google can't find it - and all the links from the wikipedia article seem dead. There are still a few implementations around, but not having anyone in charge seems like it's going to stagnate, …
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