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OpenCL GPU Audio - Stack Overflow
https://stackoverflow.com/questions/20080892/opencl-gpu-audio
For what it's worth, I'm not sure that this idea lacks merit. If DarkZero's observation about transfer times is correct, it doesn't sound like there would be much overhead in getting audio onto the GPU for processing, even from many different input channels, and while there are probably audio operations that are not very amenable to parallelization, many are very VERY parallelizable.
Next-Gen Sound Rendering with OpenCL - Khronos …
https://www.khronos.org/assets/uploads/developers/library/2011-siggraph-opencl-bof/OpenCL-BOF-Intel-Sound-Rendering_SIGGRAPH-Aug11.pdf
•Sound rendering can increase realism in interactive applications •OpenCL lets you: - Implement portable sound rendering code in common framework - Easily execute on any device that has available resources - Potentially save on data streaming overhead •Immersive 3D sound experience in real-time is possible with OpenCL today
Mix a Mix : OpenCL : Free Download, Borrow, and …
https://archive.org/details/acidplanet-audio-00045825
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Mixing Audio Using OpenGL - Stack Overflow
https://stackoverflow.com/questions/4451163/mixing-audio-using-opengl
I was a bit unclear. My hardware is restricted to OpenGL 3.3 hardware. I would prefer to not use CUDA or OpenCL, since I'm alrdy using OpenGL for other stuff. Each audio sample will be rendered in seperate passes, which means that it has to "mix" with whats already been rendered to the frame buffer.
Get OpenCL™ and OpenGL® Compatibility Pack - …
https://www.microsoft.com/en-us/p/opencl-and-opengl-compatibility-pack/9nqpsl29bfff
Utilities & tools This compatibility pack allows more of your favorite OpenCL™ and OpenGL® apps to run on a Windows 10 PC that doesn't have OpenCL and OpenGL hardware drivers installed by default. If a DirectX 12 driver is installed, supported apps will run with hardware acceleration for better performance.
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