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Next-Gen Sound Rendering with OpenCL - Khronos …
https://www.khronos.org/assets/uploads/developers/library/2011-siggraph-opencl-bof/OpenCL-BOF-Intel-Sound-Rendering_SIGGRAPH-Aug11.pdf
•Sound rendering can increase realism in interactive applications •OpenCL lets you: - Implement portable sound rendering code in common framework - Easily execute on any device that has available resources - Potentially save on data streaming overhead •Immersive 3D sound experience in real-time is possible with OpenCL today
OpenCL GPU Audio - Stack Overflow
https://stackoverflow.com/questions/20080892/opencl-gpu-audio
They are using GPUs for audio rendering because it the process involves simulating an acoustic 3D space for whichever given sound, and calculating what happens to that sound within the virtual 3D space (and apparently GPUs are good at working with this sort of data). ... Browse other questions tagged audio opencl real-time or ask your own question.
OpenCL GPU rendering no longer works - Adobe Support ...
https://community.adobe.com/t5/premiere-pro-discussions/opencl-gpu-rendering-no-longer-works/m-p/9990438
I have an AMD video card with 8 gig of RAM and a system with 64gig of ram. I edit 4K and 360 video - have been for a year. I was using the VR transitions with no issues until this week - now I have the red banner warning that the effect requires a GPU. GPU acceleration is turned on - I checked the p...
Using OpenCL to render - INSYDIUM LTD
http://manual.cycles4d.net/html/opencl.htm
Using OpenCL to Render. OpenCL is no longer available for GPUs other than nVidia. This is due to poor driver support from Apple for OpenCL, so support for AMD cards has been withdrawn from the latest Blender core by the developers of Blender. OpenCL is still available for nVidia cards but CUDA is far superior and it is strongly recommended that CUDA is used instead of OpenCL.
Results of my rendering test: CPU only vs. OpenCL - …
https://creativecow.net/forums/thread/results-of-my-rendering-test-cpu-only-vs-opencl/
OpenCL render: 5:28. So basically I have a tie. Not that it matters, but for those that are curious, my original clip size is 271mb and the final rendered clip size is 156mb. Obviously my render times are quite long, compared to the clip length, but I do have the VBR cranked up quite high. My hardware specs are listed below, in my e-mail signature.
OpenCL for realtime rendering: What's missing? | Anteru's Blog
https://anteru.net/blog/2011/opencl-for-realtime-rendering-what-s-missing/
Unfortunately, this is OpenCL 1.2 only, so I couldn’t try it yet. OpenCL 1.2 provides at least access to texture arrays, which should help with some rendering techniques (for instance, storing lots of shadow maps in an array instead of passing 16 parameters to the kernel does simplify a lot of code.) The thing that annoys me the most is that ...
CUDA VS OpenCL - What's BEST For Premiere Pro? - …
https://www.youtube.com/watch?v=mF9hF9GNL6Y
After testing the CPU side of things in the 4K MP4 workspace for Adobe Premiere Pro, I decided to also test all the graphics cards I have here (for upcoming ...
Compare OpenCL vs CPU for Rendering Video …
https://www.youtube.com/watch?v=cGEolsThzrQ
Compare speed OpenCL (GPU+CPU) vs CPU onlyThis video test and compare, software support OpenCL can more faster render video.Example Sony Vegas have option be...
rendering - What is "OptiX" and "OpenCL" in 2.81 ...
https://blender.stackexchange.com/questions/158900/what-is-optix-and-opencl-in-2-81
And for OpenCL, it is for an AMD GPU to utilize the hardware since AMD doesn't support CUDA at all. It is all listed in the user manual: CUDA. If the system has a compatible NVIDIA CUDA device, it will show up an option for rendering with Cycles. OpenCL. If the system has a compatible AMD OpenCL device, it will show up an option for rendering ...
TrueAudio Next - GPUOpen
https://gpuopen.com/true-audio-next/
Higher-order Ambisonics rendering (3rd order or higher) adds the most environmental realism, but can require 16, 25 or 36 time-varying convolution filters per audio source. TAN makes these higher filter counts practical and simple to implement. Most advanced audio algorithms depend on high-performance FFT or FHT (Fast Hartley Transform).
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