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Scripting API: AudioSource.Pause - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.Pause.html
    Description. Pauses playing the clip. See Also: Play, Stop functions. // Allow a song to be chosen and played. If can be paused, and the song played further. // Two songs are supported. using System.Collections; using System.Collections.Generic; using UnityEngine; [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript ...

Is there a way to pause audio and continue ... - Unity Forum

    https://forum.unity.com/threads/is-there-a-way-to-pause-audio-and-continue-playing-audio.56449/
    Plus if I'm playing a laughing sound and set the pause = true, setting it back to false won't continue the audio. Right now, I have a music bacground and sound that can be triggered when performing an action. What I'd like to do is when I pause, the music should still be playing but I like for the sound to pause.

Scripting API: AudioListener.pause - Unity

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    Description. The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play ...

How to pause audio - Unity Answers

    https://answers.unity.com/questions/56776/how-to-pause-audio.html
    However it will pause the game music but sound effects are still playing. Is there a way I can change this to pause all music? Also I have an options screen where I can control the audio from there before playing the game but am not sure how changing the audio here can be saved to play in all the game levels.

The right way to pause a game in Unity - Game Dev …

    https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/
    Pausing the Audio Listener is the easiest way to pause all of the audio in a Unity game. If you’ve tried using time scale to pause the game, you may have noticed that audio continues to play even when the game is paused.

Unity3D - How To Pause And Resume Game Sound - …

    https://www.youtube.com/watch?v=1_8CBcf098g
    Unity3D - Sound Control - BeginnersControl the sound of your game with just a couple of lines of code.Very easy to follow. Juat follow the steps in the video...

Scripting API: AudioSource.UnPause - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.UnPause.html
    Unpause the paused playback of this AudioSource. This function is similar to calling Play () on a paused AudioSource, except that it will not create a new playback voice if it is not currently paused. This is also useful if you have paused one-shots and want to resume playback without creating a new playback voice for the attached AudioClip.

how to pause and resume music after pausing game? - Unity ...

    https://answers.unity.com/questions/57121/how-to-pause-and-resume-music-after-pausing-game.html
    4 Replies. 1- Assuming you using Time.TimeScale to pause your game you do this. This will pause/unpause your game and the audio. This is the best way I found to handle this situation. In unity 5 to resume a music after pause game you can use the function UnPause (); I'm using unity v5.3.5f1 and this works to me.

c# - How can I pause the audio source and animation at the ...

    https://stackoverflow.com/questions/42351641/how-can-i-pause-the-audio-source-and-animation-at-the-same-time-in-unity-3d
    c# unity3d audio-player pause. Share. Improve this question. Follow edited Feb 20 '17 at 18:59. Reinelle Atayde. asked Feb 20 '17 at 18:15. Reinelle Atayde Reinelle Atayde. 1 4 4 bronze badges. 6. I don't see any audio code in your code. Maybe you should just google "Unity stop Audio" and try the solution you find, then tell us what problems ...

unity3d - how to pause DontDestroyOnLoad audio in UNITY ...

    https://stackoverflow.com/questions/49012348/how-to-pause-dontdestroyonload-audio-in-unity
    If you load another scene containing an audio-object, the Awake () is called once. On the newly loaded. Okay until here. The awake will then delete the "old" one because both have tag soundobject ( double check that this is the case in all scenes!) - but afterwards you call DontDestroyOnLoad on the (probably) destroyed object. see answers.unity ...

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