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audio - C++ - Using DirectSound or XAudio2 with EAX ...
https://stackoverflow.com/questions/35136651/c-using-directsound-or-xaudio2-with-eax#:~:text=Effects%20%28I3DL%2C%20EAX%2C%20etc.%29%20are%20not%20supported%20through,positioning%20including%20multi-channel%20sources%2C%20all%20done%20in%20software.
Latency difference between DirectSound and XAudio2
https://gamedev.stackexchange.com/questions/51450/latency-difference-between-directsound-and-xaudio2
As far as I understand the WDM, DirectSound drivers cannot be hardware accelerated on Windows Vista and newer. Is XAudio2 affected as well? Or in other terms: in latency terms is it definitely better to use XAudio2 instead of DirectSound?. I'm asking this because I want to go back to DirectSound for my next game to simplify deployment (XAudio2 requires a COM registration, …
DirectSound vs OpenAL vs XAudio - what is the difference ...
https://www.beamng.com/threads/directsound-vs-openal-vs-xaudio-what-is-the-difference.4516/
Direct Sound is annoying because it just blares the engine and wheel-related sounds. XAudio2 glitches the engine in the cockpit across both channels which is disorienting. Whereas Open AL requires a reboot of the game to start and is just another Xaudio2 to me?
(BOTW) Xaudio2 or DirectSound? : cemu
https://www.reddit.com/r/cemu/comments/ldrv96/botw_xaudio2_or_directsound/
krautnelson. · 6m. Cemu Pro. Pick Xaudio2 first, and if that somehow causes issues, you can fall back on DirectSound. I don't think there are any hard pro's and con's for one or the other, at least none that matter for the end user. 6.
Failed to init xAudio2 Engine - PCSX2
https://forums.pcsx2.net/Thread-Failed-to-init-xAudio2-Engine
That and try changing the the output module to directsound in SPU2-X or try another sound plugin. Not a bug report, moved. Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64 Find. akatana ... Google "Failed to init XAudio2 engine pcsx2" and see where it will lead you. Find. jesalvein Registered IT crowd. Posts: 27.103 Threads: 16 Joined: Dec ...
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