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javascript - Looping audio in Phaser - Stack Overflow
https://stackoverflow.com/questions/34210393/looping-audio-in-phaser#:~:text=You%20will%20need%20to%20create%20a%20new%20Phaser.Sound,You%20can%20refer%20to%20the%20documentation%20-%20Phaser.Sound
Phaser - Examples - Audio - Loop
https://phaser.io/examples/v2/audio/loop
Get the source and assets for every Phaser example from the Phaser Examples GitHub repository. clone. zip. tar.gz. With literally hundreds of pieces of source code this is an invaluable resource to have available locally. Online Code Editor. The Phaser Sandbox allows you to code games in your browser without having to download or install anything.
javascript - Looping audio in Phaser - Stack Overflow
https://stackoverflow.com/questions/34210393/looping-audio-in-phaser
Looping audio in Phaser. Ask Question Asked 6 years, 1 month ago. Active 8 months ago. Viewed 9k times 2 I've just started making a simple platformer with Phaser, I'm new to this. I have managed to get music playing but cant get it to loop and Google hasn't helped. Heres the audio code I'm using, any advice? ...
Looping audio in Phaser - Tutorial Guruji
https://www.tutorialguruji.com/javascript/looping-audio-in-phaser/
Home » JavaScript » Looping audio in Phaser. Search for: Search for: JavaScript December 10, 2015. Looping audio in Phaser. I’ve just started making a simple platformer with Phaser, I’m new to this. I have managed to get music playing but cant get it …
Phaser - Examples - Loop Delay
http://phaser.io/examples/v3/view/audio/html5-audio/loop-delay
Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
html - Audio looping in phaser.js - Stack Overflow
https://stackoverflow.com/questions/29456527/audio-looping-in-phaser-js
I was wondering how to loop audio in Phaser.js. Currently I am developing a game and I was trying to implement audio that would start again when it ends. Is there anything like sound.loop.play(); or
Phaser.Sound - 2.6.2 - Learn - Phaser
https://www.phaser.io/docs/2.6.2/Phaser.Sound.html
loopFull (volume) → { Phaser.Sound } Loops this entire sound. If you need to loop a section of it then use Sound.play and the marker and loop parameters. Volume of the sound you want to play. If none is given it will use the volume given to the Sound when it was created (which defaults to 1 if none was specified).
Audio - Notes of Phaser 3 - GitHub Pages
https://rexrainbow.github.io/phaser3-rex-notes/docs/site/audio/
Default value is 0.8. fftSize : Window size. 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, and 32768. Defaults to 2048. minDecibels : Minimum decibel value for scaling the FFT analysis data. 0 dB is the loudest possible sound, -10 dB is a 10 th of that, etc. The default value is -100 dB.
Seamless Audio Loops in Phaser - Phaser 2 - HTML5 …
https://www.html5gamedevs.com/topic/19711-seamless-audio-loops-in-phaser/
I'm working on a game with seamless background music and figured I'd share my findings to help others. I'm just using Phaser's standard sound.play('', 0, 1, true) code to play loops. (Have since discovered I can also use sound.loopFull()).I didn't want to mess with outside solutions like seamlessLoop.js, which I'm not sure would work across all browsers anyway.
Phaser - Examples - Audio
http://phaser.io/examples/v2/category/audio
Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
Add Music, Sounds, and Other Audio to a Phaser Game
https://www.thepolyglotdeveloper.com/2020/09/add-music-sounds-other-audio-phaser-game/
Add Music, Sounds, and Other Audio to a Phaser Game. September 28, 2020. Nic Raboy. Game Development. If you’re building a game, you’re probably going to need audio such as sound effects and background music at some point in time. Without audio, the gameplay experience can feel quite boring, which no one wants their game to be labeled as.
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