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Add Music, Sounds, and Other Audio to a Phaser Game

    https://www.thepolyglotdeveloper.com/2020/09/add-music-sounds-other-audio-phaser-game/
    Add Music, Sounds, and Other Audio to a Phaser Game. September 28, 2020. Nic Raboy. Game Development. If you’re building a game, you’re …

Playing sounds - Phaser HTML5 Game Framework

    https://phaserjs.com/playing-sounds
    add.audio(key, volume) adds a new audio file to the sound manager. key is the name we gave to the sound, while volume is playing volume. It ranges from 0 to 1 where 1 means maximum volume. Now that the sounds are preloaded and ready to be played, it’s time to insert our first sound into showTile method. This will be played when a tile is shown:

Adding Sound to a Phaser Game - Phaser Tutorial - …

    https://www.youtube.com/watch?v=UGDGYi4veS0
    How to Add Sound to a Phaser Game. Don't forget to leave a like and subscribe! :)SOURCE CODE:*****https://git...

Phaser - Examples - Audio - Play Music

    https://phaser.io/examples/v2/audio/play-music
    Get the source and assets for every Phaser example from the Phaser Examples GitHub repository. clone. zip. tar.gz. With literally hundreds of pieces of source code this is an invaluable resource to have available locally. Online Code Editor. The Phaser Sandbox allows you to code games in your browser without having to download or install anything.

game.add.audio vs game.sound.add - Phaser 2 - HTML5 Game ...

    https://www.html5gamedevs.com/topic/20324-gameaddaudio-vs-gamesoundadd/
    From really pedantic standpoint, "game.sound.add" is marginally faster performing since you don't have to reference the GameObjectFactory first nor call its wrapper function - not that it's relevant, with the kind of frequency you'd call this function.

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