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audio - Play a sound in actionscript - Stack Overflow

    https://stackoverflow.com/questions/23718409/play-a-sound-in-actionscript
    Play a sound in actionscript. Ask Question Asked 7 years, 8 months ago. Active 6 years, 9 months ago. Viewed 29 times 0 I am currently trying to write code for actionscript that will play a sound. Normally this wouldn't be a problem, however I need to play the sound with the stipulation that it doesn't begin playing until after the sound is ...

Playing sound using ActionScript 3.0 (newbie) - Adobe ...

    https://community.adobe.com/t5/animate-discussions/playing-sound-using-actionscript-3-0-newbie/td-p/2480416
    If you have the sound in your library, right-click it and select properties. In the Linkage area check Export for ActionScript and give it a class name - bgAudio for example. It will play once and then stop. If you need more control look at the SoundChannel class and/or the SoundTransform class.

Sound - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
    Sound - AS3. The Sound class lets you work with sound in an application. The Sound class lets you create a Sound object, load and play an external MP3 file into that object, close the sound stream, and access data about the sound, such as information about the number of bytes in the stream and ID3 metadata.

How to Play and Stop Sound in Flash ActionScript 3 - S.A.Dedar

    https://sadedar.com/how-to-play-and-stop-sound-in-flash-actionscript-3/
    You can load and play sound file from your storage by below code: var yourSound:Sound = new Sound (); var yourChannel:SoundChannel = new SoundChannel (); yourSound.load (new URLRequest ("your-sound-file.mp3")); yourChannel = yourSound.play (); you can stop your sound by placing in a timeline frame or click a button or object using this simple code.

Sound and ActionScript in Adobe Animate

    https://helpx.adobe.com/animate/using/sound-actionscript.html
    The onSoundComplete event of the ActionScript 2.0 Sound object lets you trigger an event in a Animate application based on completing an attached sound file. The Sound object is a built-in object that lets you control sounds in a Animate application. For more information, see Sound in the ActionScript 2.0 Language Reference.The onSoundComplete event of a Sound …

Playing Sounds in ActionScript 3.0 - YouTube

    https://www.youtube.com/watch?v=SZpwppe7yGs
    This video tutorial shows you two ways to use ActionScript 3.0 to play sounds in Flash 9.

Adobe Flash Platform * Playing sounds

    https://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d21.html
    Playing a loaded sound can be as simple as calling the Sound.play () method for a Sound object, as follows: When playing back sounds using ActionScript 3.0, you can perform the following operations: Play a sound from a specific starting position. Pause a sound and resume playback from the same position later. Know exactly when a sound finishes ...

Flash Tutorial: How to Add Sound or Music Using Actionscript 3

    https://www.falkondigital.com/blog/flash-tutorial-how-to-add-sound-or-music-using-actionscript-3/
    Actionscript 3 – Adding sound or music to Flash files. If you want to add sounds or music to a Flash file using only Actionscript 3, this is how you do it: 1. First, you need to import a sound file into your Library, and then allow it to export by actionscript. Call the class something relevant, for example bg_music.

Flash AS3 Sound, play, stop and pause [EN] – aim medialab

    https://www.icamedialab.nl/flash-as3-sound-play-stop-and-pause-en/
    Flash AS3 Sound, play, stop and pause [EN] Click on the radio to start or pause the music. Click on the plug to stop the music. Music by Alphonso Steverink – We are all distorted. This is the code i used to make the swf above: To stop all sounds playing on either a timeline or through actionscript, use the following code: In short, if you ...

Solved: Re: Play/pause audio in timeline - Adobe Support ...

    https://community.adobe.com/t5/animate-discussions/play-pause-audio-in-timeline/m-p/9372017
    You would need to play the sound with code, and then you can pause the sound, set its position, or unpause the sound. Here's an example, where the first script is in frame 1, and the second is in frame 48, and in the library is a sound with its linkage set to be 'tune': //frame 1. window.pos = 0; window.snd = createjs.Sound.play("tune"); //frame 48

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